Review: Approve
I have moved the ScoutingDirection enum into ship.h and fixed up the code so it
won't get used as boolean.
Everything else LGTM.
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Review: Needs Fixing
Houston, we have e problem: test_rip_first_port_with_worker_in_portdock.lua
hangs.
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Review: Resubmit
I thought these are brand new tests you just created, nevermind... :)
BUT - I compiled trunk, run the tests and they failed on the very test. So no
regression here...
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So I looked at your tests - I liked them much, two comments about the issue:
1.) I think this is not AI related - at all
2.) I would say the lua is not correct, and I am not sure what is to be tested.
When you extend the sleeps - you can see how the ship picks a worker from port1
and if port2
I have pushed a code review. Just split up the tests, and we're good to go.
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I see the same as SirVer - tests work in trunk.
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BUT - I compiled trunk, run the tests and they failed on the very test. So no
regression here...
not what I see - the test passes for me on trunk and hangs forever in
seafaring-ai. It could be something in the new logic of re-adding the portdock
to a warehouse.
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GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1406301 into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1406301 in widelands: Various strings need fixing
https://bugs.launchpad.net/widelands/+bug/1406301
For more details, see:
Review: Approve
I have added a needed include. Compiles and runs without problems otherwise.
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