Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/revised_maps into lp:widelands

2016-03-26 Thread kaputtnik
Klaus, i don't know what your intend to doing... If a shipped map is loaded in Game or Editor, the changes of this branch does not take any effect anymore. The only exception are maybe the scenarios (but i don't understand them at all :-( ). --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/about into lp:widelands

2016-03-26 Thread kaputtnik
Sorry, meant the Help window instead of README window -- https://code.launchpad.net/~widelands-dev/widelands/about/+merge/288697 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/about. ___ Mailing list:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/revised_maps into lp:widelands

2016-03-26 Thread Klaus Halfmann
Archipelago works for Atlanters, so it should work for pretty every tribe. Ill try another Map the next days. One of the three AIs was able to develop at least a bit. You will need horses (ochsen, donkeys) in the long term however --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/about into lp:widelands

2016-03-26 Thread kaputtnik
Works :-) The only thing is F1 hotkey, which triggers the tribal encyclopedia during gameplay and Trees/terrains in editor and not a general help. But i think this would be fixed with the lua_driven_help branch. Some other things: Editor: "H" Shortcut: Closes README window if open Opening the

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/revised_maps into lp:widelands

2016-03-26 Thread Klaus Halfmann
Mhh, I found #1562332 again, but this is yet another other Issue, can someone elese reproduce this? -- https://code.launchpad.net/~widelands-dev/widelands/revised_maps/+merge/289704 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/revised_maps.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/lua-driven-help into lp:widelands

2016-03-26 Thread kaputtnik
As i understand the "double free or corruption (!prev)" failure happens because of trying to free memory which is already been freed former. And i have the feeling that the crash is mostly triggered when much memory (RAM) is consumed/newly assigned through some other programs. So i tried to

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1540827 into lp:widelands

2016-03-26 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1540827 into lp:widelands. Commit message: Fixed bug with establishing smuggling routes in the Smugglers scenario. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1540827 in widelands: "Smugglers

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/revised_maps into lp:widelands

2016-03-26 Thread Klaus Halfmann
Found a crash after playing archipelago for quite a while, the game crashed when I quit, but I had not time to check yesterday. But that should not be related to this branch, I think. -- https://code.launchpad.net/~widelands-dev/widelands/revised_maps/+merge/289704 Your team Widelands Developers