The proposal to merge
lp:~widelands-dev/widelands/fix-frisian-trainingsites-food-help into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/fix-frisian-trainingsites-food-help/+merge/352977
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GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1776603_map_info_memory_leak into lp:widelands.
Commit message:
Added cleanup function to map_info.cc and initializing the sound system. This
gets rid of some error messages and a memory leak. Pulled out common code for
the website
> SirVer, Gun: do we have that Ticket still in some Archive?
There is nothing relevant with the "macos" tag in the archive. Of course, such
a bug might have been fix released before I did the tag cleanup.
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@bunnybot merge
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http://fosuta.org/widelands_64bit_r8786_Debug.dmg
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I rember that SirVer used brew as well for R19 and I used macports
and we had some significat differences in the end, was much bigger, or such.
SirVer, Gun: do we have that Ticket still in some Archive?
Once we target R20 we should use all variants and use the smalles/fastest on.
Lets see.
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$ ./build_app.sh clang debug ../macos_build_app_compiler
gives me this output later on
-- Using AddressSanitizer http://clang.llvm.org/docs/AddressSanitizer.html
So it is using it without explicitly declaring it. Does work with clang. gcc
currently gives me headaches, though. It seems to use
Mmh, this does not contain the ASAN Flags as we have them in compile.sh,
this would make sense for a debug build (yes, it _is_ slower :-)
OTOH wee need this just for the release in then End, I would guess.
I use macports so lets try this now
wlbuild klaus$ ./build_app.sh clang debug
Toni, you re doing a great job!
Just give me some time to catch up with your speed :-)
You may contact me via PM or such, so we can align on our skills.
Ill try to review this this week but will not promise anything ...
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The proposal to merge lp:~widelands-dev/widelands/remove_executable_bit into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/remove_executable_bit/+merge/353012
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The proposal to merge
lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition/+merge/349594
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@ypopezios: In principle you are right. It is somewhat arbitrary or you might
say it is try and error. On the other hand I don't know how to handle this in a
different way, cause more frequent calls of the working programs will always
consume more processing power. so the value of 500 to 1000ms
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The proposal to merge lp:~widelands-dev/widelands/lenient_allowed_buildings
into lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/lenient_allowed_buildings/+merge/351749
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In principle, if I was given a range to compromise with, I would go the
conservative route and pick the edge of the range which is closer to the
previous value. In this case, the given range is 500 to 1000ms, the previous
value is 1ms, so I would go with 1000ms.
Having said that, in my
> Looks good from my side now.
> Would be good though if somebody with an underpowered machine would confirm
> minimal effect on performance
Do you think it gets much more underpowered. Your processor is basically the
same as mine. Just a few MHz slower. The only difference is RAM.
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Review: Approve
Looks good from my side now.
Would be good though if somebody with an underpowered machine would confirm
minimal effect on performance
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Review: Approve
Code LGTM :)
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The proposal to merge lp:~widelands-dev/widelands/bug-1785404-chat-scrolling
into lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1785404-chat-scrolling/+merge/352941
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