The proposal to merge lp:~widelands-dev/widelands/ai_productionsites_statistics
into lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/ai_productionsites_statistics/+merge/367613
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Your team Widelands
transient failure on travis
@bunnybot merge force
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https://code.launchpad.net/~widelands-dev/widelands/ai_productionsites_statistics/+merge/367613
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The proposal to merge
lp:~widelands-dev/widelands/bug-1829471-worker-preciousness into lp:widelands
has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1829471-worker-preciousness/+merge/367608
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Your team
Refusing to merge, since Travis is not green. Use @bunnybot merge force for
merging anyways.
Travis build 5025. State: failed. Details:
https://travis-ci.org/widelands/widelands/builds/535462295.
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https://code.launchpad.net/~widelands-dev/widelands/ai_productionsites_statistics/+merge/367613
@bunnybot merge
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https://code.launchpad.net/~widelands-dev/widelands/bug-1829471-worker-preciousness/+merge/367608
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That assert is in trunk – it´s our famous Fleet::is_path_favourable problem...
A reason this is not being merged yet is, GunChleoc wanted to check if we can
merge this without breaking savegame compatibility (I think it´s not possible).
I agree that apart from that this branch should be merged
Have done some playtesting 4 AI players on full moon.
found no obvious anomalies.
@bunnybot merge
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https://code.launchpad.net/~widelands-dev/widelands/ai_productionsites_statistics/+merge/367613
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How many lines should I set as the always visible minimum? two?
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https://code.launchpad.net/~widelands-dev/widelands/choose-attack-soldiers/+merge/367471
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