Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/rendertarget_ints into lp:widelands

2017-04-23 Thread Notabilis
The diff looks okay to me and a short test game hasn't shown any optical glitches. But... ;-) Three minor remarks code-wise: - Is there a reason that Bob::calc_drawpos() (and derived methods) are still returning floats? Since it returns the pixel position on the screen I guess it is always an i

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/align_cleanup_textarea into lp:widelands

2017-03-05 Thread Notabilis
Review: Approve The diff looks good to me and I haven't noticed anything strange in-game. -- https://code.launchpad.net/~widelands-dev/widelands/align_cleanup_textarea/+merge/318322 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/align_cleanup_textarea. __

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/notifications_sound into lp:widelands

2017-03-03 Thread Notabilis
Review: Approve Why does the description of this merge request sounds familiar? Strange... ;-) But the diff looks good to me and the sounds are playing in-game so it seems to be alright. I don't know much about cmake so I can't say much about moving widelands.h. Is there a real reason to move i

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/notifications_buildingwindows into lp:widelands

2017-02-28 Thread Notabilis
Makes sense, thanks. -- https://code.launchpad.net/~widelands-dev/widelands/notifications_buildingwindows/+merge/317264 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/notifications_buildingwindows. ___ Mailing list:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/notifications_buildingwindows into lp:widelands

2017-02-27 Thread Notabilis
Review: Approve Thanks for fixing, diffs looks good to me and it works as wanted when testing. Thanks for the change regarding upgrades and dismantling. I don't really understand your fix for the segfault. As far as I can see, your only change is storing the parent pointer now in the BuildingWi

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/notifications_buildingwindows into lp:widelands

2017-02-26 Thread Notabilis
Review: Needs Fixing First of all: I like the intended change, the feature-changes as well as separating logic and wui. Unfortunately, there are two bigger problems with this branch. The diff looks good to me so far. A small nit: The std::map wanted_building_windows_ stores the coordinates as

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1663490-ship-windows into lp:widelands

2017-02-21 Thread Notabilis
Currently, create() is only called by the ship windows and by popup messages (e.g. the current status with the collectors win condition but not messages like "no rocks"). When the notifications_buildingwindows branch is merged, buildings will use it, too. I just tried (and pushed) a modificatio

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/cleanup-networking-messages into lp:widelands

2017-02-21 Thread Notabilis
Review: Approve diff only I am a bit scared to say something here again, but: The diff looks good to me. ;-) I have neither tested nor compiled the changes, though. But grep couldn't find any of the to-be-removed strings in trunk or the metaserver source. So, uh... I guess it can be merged?

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1663490-ship-windows into lp:widelands

2017-02-21 Thread Notabilis
Review: Resubmit Okay, good news first: I am using the UniqueWindow now and the code looks much better. Thanks for the hint. Bad news: In my previous commit, clicking on a ship with the window in the background or minimized focused and showed the window. This is no longer the case with the Uni

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/string-fixes into lp:widelands

2017-02-19 Thread Notabilis
Review: Approve Thanks for the campaign fixes, the diff looks good to me now. -- https://code.launchpad.net/~widelands-dev/widelands/string-fixes/+merge/316931 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/string-fixes. __

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1657117-fishbreeder-messages into lp:widelands

2017-02-13 Thread Notabilis
1) I care. At least a bit. The test map didn't had any fish in the upper part of the pond (Not "0 of 4" but really "none"). So neither the fisher nor the fish breeder can do any work there. But I guess it is a seldom case and can be ignored. 2) Okay, fine by me. I don't think it is important fo

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1661220-campaigns-barracks into lp:widelands

2017-02-13 Thread Notabilis
Uh... I think one of us is reading the code wrong. Or maybe the code it behaving strange. As far as I see it: 1) Mark the objective as done (should be moved down to 3) 2) Wait one minute 3) Display dialog that objective is done 4) Wait 15 minutes 5) Start training site objective -- https://code.l

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1663490-ship-windows into lp:widelands

2017-02-12 Thread Notabilis
Notabilis has proposed merging lp:~widelands-dev/widelands/bug-1663490-ship-windows into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1663490 in widelands: "Ships can have multiple windows" https://bugs.launchpad.net/widelands/+bug/16

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1657117-fishbreeder-messages into lp:widelands

2017-02-12 Thread Notabilis
Nice branch, I like the change. Testing with the provided save game showed both messages. Also, the code looks okay to me (as far as I understand it). Quite complicated, but I can't come up with a better way. I have two comments, though: 1) The send message says "if there are some fish left". Th

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/cleanup-networking-messages into lp:widelands

2017-02-12 Thread Notabilis
A quick round with grep: Most of the STRINGS are sent by the metaserver. I couldn't find RESTARTING and GAME_NOT_CONNECTABLE so they can probably go. I also couldn't find the exception-strings BACKWAR[TD]S_RUNNING_TIME but that is no surprise. -- https://code.launchpad.net/~widelands-dev/widelan

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/cleanup-networking-messages into lp:widelands

2017-02-12 Thread Notabilis
Review: Needs Fixing Oh, thanks for the explanation SirVer! This means we can't remove entries like igmessages["GAME_TIMEOUT"] since they are used/called by the metaserver. That is probably not the only not-really-but-seemingly-unused message in the client. -- https://code.launchpad.net/~widela

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1661220-campaigns-barracks into lp:widelands

2017-02-12 Thread Notabilis
Okay, no problem. Thanks for proofreading. Hm, I managed to kick your commit out of this branch?? Fascinating... Since we are already at it: In the training-objective attack is called the "major attribute of the Atlanteans". Why is this? I always assumed its evasion or defense since they are hig

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/cleanup-networking-messages into lp:widelands

2017-02-11 Thread Notabilis
The diff looks good to me and Travis says it compiles. So I guess it can be merged. Just out of curiosity: Does anyone now by chance where "The metaserver was unable to connect to your game." is coming from in the current game version? I wasn't able to find the message in the source of the game

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/string-fixes into lp:widelands

2017-02-11 Thread Notabilis
Most of the diff looks good to me. Two nits: - "Ctrl + +" and "Ctrl + -" just look strange. But I haven't any better idea. - I would split up the "Ctrl + 1-9" help text into a "Ctrl + 1-9"-line for storing and a "1-9"-line for restoring the positions. Maybe also add a comment that the zoom level

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/disambiguate_production_program_names into lp:widelands

2017-02-11 Thread Notabilis
I only looked at the diff and the lua-changes look good to me. I also like the extended documentation. I can't say much about the source code change. The code itself looks okay but I have no idea what exactly _() and pgettext_exp() are doing. -- https://code.launchpad.net/~widelands-dev/wideland

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1661220-campaigns-barracks into lp:widelands

2017-02-11 Thread Notabilis
Notabilis has proposed merging lp:~widelands-dev/widelands/bug-1661220-campaigns-barracks into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1661220 in widelands: "Review campaigns in regard of needed barracks" https://bugs.launchpad.net

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1658456-quantity-empire-soldier into lp:widelands

2017-02-11 Thread Notabilis
Notabilis has proposed merging lp:~widelands-dev/widelands/bug-1658456-quantity-empire-soldier into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1658456 in widelands: "Imperials: Soldier target quantity not changable" https://bugs.lau

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1634736-victory-gamespeed into lp:widelands

2017-02-11 Thread Notabilis
Code looks good to me and in single player it works as wanted. What do you mean with your NOCOM? -- https://code.launchpad.net/~widelands-dev/widelands/bug-1634736-victory-gamespeed/+merge/316973 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widela

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1191295-no-seafaring-builder into lp:widelands

2017-02-02 Thread Notabilis
Well, those who can read ... After some failed approaches I ended up with the creative data usage, just to push it and see your comment. Thanks for the hint with the warehouse packet version, I missed that one but I am using it now. Loading old expedition packets is not as pretty as I would lik

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1658616-inputqueue-build19 into lp:widelands

2017-01-27 Thread Notabilis
The proposal to merge lp:~widelands-dev/widelands/bug-1658616-inputqueue-build19 into lp:widelands has been updated. Description changed to: Added missing support for loading build19 save games with the InputQueues. Increases the packet version number of InputQueue, so games created by this b

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1658616-inputqueue-build19 into lp:widelands

2017-01-27 Thread Notabilis
Notabilis has proposed merging lp:~widelands-dev/widelands/bug-1658616-inputqueue-build19 into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1658616 in widelands: "InputQueue prevents old savegames from being loaded" https://bugs.lau

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1191295-no-seafaring-builder into lp:widelands

2017-01-26 Thread Notabilis
I guess I could implement a version which does not change the save file format. However, this would mean: a) Open up some internals (mainly the request-object) of the WorkersQueue class to the expedition class b) Would only work as long as the number of workers is either 0 or 1 So it would be pos

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1191295-no-seafaring-builder into lp:widelands

2017-01-25 Thread Notabilis
I think I found a (at least prettier) solution for the problem: - Increase the packet number ob the portdock without changing anything else in the class. There can't be an expedition without a portdock and the dock is loaded first. So old games will fail gracefully when loading the new save game

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1191295-no-seafaring-builder into lp:widelands

2017-01-24 Thread Notabilis
Notabilis has proposed merging lp:~widelands-dev/widelands/bug-1191295-no-seafaring-builder into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1191295 in widelands: "Seafaring: builder not listed in expedition list in port&quo

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/refactoring-input-queue into lp:widelands

2017-01-22 Thread Notabilis
Nits are done, testing by someone else is still needed. -- https://code.launchpad.net/~widelands-dev/widelands/refactoring-input-queue/+merge/315313 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/refactoring-input-queue. ___

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/refactoring-input-queue into lp:widelands

2017-01-22 Thread Notabilis
Notabilis has proposed merging lp:~widelands-dev/widelands/refactoring-input-queue into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/refactoring-input-queue/+merge/315313 Replaces usage of

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1658317 into lp:widelands

2017-01-22 Thread Notabilis
On my system everything compiles and all tests run now. @travis checkitnow -- https://code.launchpad.net/~widelands-dev/widelands/bug-1658317/+merge/315302 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1658317 into lp:widelands.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1656671 into lp:widelands

2017-01-19 Thread Notabilis
The code looks okay to me and the I can confirm the fix for the save game. New games are probably fixed as well, at least I wasn't able to trigger the bug. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1656671/+merge/315075 Your team Widelands Developers is subscribed to branch lp:~

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-trainingsite-worker-display into lp:widelands

2017-01-06 Thread Notabilis
Notabilis has proposed merging lp:~widelands-dev/widelands/bug-trainingsite-worker-display into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1635808 in widelands: "Display of worker in training sites is not updated" https://bugs.lau

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/casern_campaign into lp:widelands

2017-01-06 Thread Notabilis
Notabilis has proposed merging lp:~widelands-dev/widelands/casern_campaign into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/casern_campaign/+merge/314208 Adapted the tutorials and campaigns

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/feature-test-supply-crash into lp:widelands

2017-01-06 Thread Notabilis
The suggestions from the review has been dealt with. The Travis-tests are failing on purpose since the created regression test shows a bug in trunk at creation time of this branch. When merging trunk locally the tests run fine. If there are no further objections regarding this branch trunk can

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1644553-buildhelp-button into lp:widelands

2016-12-04 Thread Notabilis
I can't say anything about whether delete or destroy() is the better option. In any case, the change fixes the linked bug. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1644553-buildhelp-button/+merge/312429 Your team Widelands Developers is requested to review the proposed merge of

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/casern_workersqueue into lp:widelands

2016-12-04 Thread Notabilis
Good question! In the case of workers, this is not required. Now that you are mentioning it I remembered (and testing confirmed) that this is dealt with somewhere else. When destroying a building (and its queues) wares are lost, so we have to remove them from the economy. On the other hand, work

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1624216-horsepocalypse into lp:widelands

2016-12-04 Thread Notabilis
Assuming this branch waits for a tester: Code looks good to me and testing the provided savegame with trunk and this branch it seems to work as planned. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1624216-horsepocalypse/+merge/310221 Your team Widelands Developers is requested to r

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-collectors into lp:widelands

2016-12-04 Thread Notabilis
Great, thanks for testing. :) -- https://code.launchpad.net/~widelands-dev/widelands/bug-collectors/+merge/312092 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-collectors. ___ Mailing list: https://launchpad.net

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/casern_workersqueue into lp:widelands

2016-12-04 Thread Notabilis
Seems like the cleanup-bug is fixed. The problem was that the WorkersQueue was free-ing the stored workers on cleanup while the building was also free-ing them. The fix is to simply drop the pointers to the workers when removing the queue and let the building handle them. However, I don't reall

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/feature-test-supply-crash into lp:widelands

2016-12-03 Thread Notabilis
Notabilis has proposed merging lp:~widelands-dev/widelands/feature-test-supply-crash into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1639444 in widelands: "Workers with wares inside ships can crash the game" https://bugs.lau

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-supply into lp:widelands

2016-12-03 Thread Notabilis
Notabilis has proposed merging lp:~widelands-dev/widelands/bug-supply into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1639444 in widelands: "Workers with wares inside ships can crash the game" https://bugs.launchpad.net/widelands/+b

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-collectors into lp:widelands

2016-12-01 Thread Notabilis
Modifying the PO file did not work for me but I don't really now what I am doing so it is okay. Anyway I changed it back to only the win_conditions textdomain in the function. -- https://code.launchpad.net/~widelands-dev/widelands/bug-collectors/+merge/312092 Your team Widelands Developers is su

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-collectors into lp:widelands

2016-11-30 Thread Notabilis
Merging trunk is fine by me but I am not sure about your comments. I tried it with only one call of set_textdomain("win_conditions") at the beginning of the function. However, this does not translate the "Game over" string. When it should include the widelands-domain it does not seem to be work

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-collectors into lp:widelands

2016-11-29 Thread Notabilis
Notabilis has proposed merging lp:~widelands-dev/widelands/bug-collectors into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-collectors/+merge/312092 When a game of Collectors ends and the

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/compiler_warnings_201611 into lp:widelands

2016-11-28 Thread Notabilis
I know, I shouldn't, but anyway: I only looked at the diff and most of it looks good. I do not like the change in network.h, though. I am not sure about it, but isn't the constructor taking the address of a temporary? -- https://code.launchpad.net/~widelands-dev/widelands/compiler_warnings_20161

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/casern_workersqueue into lp:widelands

2016-11-28 Thread Notabilis
Thank you both for looking at this. When looking sooner in the travis log I found these lines: test/maps/plain.wmf/scripting/test_casern.lua ... Running Widelands ... *** Error in `build/src/widelands': double free or corruption (!prev): 0x0670d1e0 *** FAIL So you are right SirVer: A

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-free-workers into lp:widelands

2016-11-23 Thread Notabilis
Notabilis has proposed merging lp:~widelands-dev/widelands/bug-free-workers into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1643209 in widelands: "No-cost workers are not removed correctly" https://bugs.launchpad.net/widelands/+bug/16

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/casern_workersqueue into lp:widelands

2016-11-23 Thread Notabilis
Oh, forgot a comment: Priorities for WorkerQueues are and will stay disabled. I am not completely sure what priorities are doing, but they only seem to influence how likely it is that a carrier picks up a ware on a flag. Obviously, this does not make sense for workers. -- https://code.launchpad

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/casern_workersqueue into lp:widelands

2016-11-23 Thread Notabilis
Replacing calls to WaresQueue with calls to the new InputQueue is done in another branch: https://code.launchpad.net/~widelands-dev/widelands/refactoring-input-queue It can be merged either in this branch or into trunk after this branch is merged. Adding a workersQueue for the builder on expedit

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/toolbar_cleanup into lp:widelands

2016-11-21 Thread Notabilis
I can confirm the fixed crash. Since the crash is gone and the spacing is back I would say the branch is ready for merge. That is, if you design change is planned for another branch. -- https://code.launchpad.net/~widelands-dev/widelands/toolbar_cleanup/+merge/35 Your team Widelands Develope

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/toolbar_cleanup into lp:widelands

2016-11-20 Thread Notabilis
Review: Needs Fixing Not sure how to do a code review, but lets try. 1) I looked at r8139, so the two newest commits aren't tested by me. But I looked at the diffs, they seem to be okay. 2) I am generally not sure what I should do. This is refactoring and no bug fix / new feature so I guess I

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/casern_workersqueue into lp:widelands

2016-11-13 Thread Notabilis
Thanks for the answers earlier. Wares- and WorkerQueues now have a common interface so they can be used interchangeable. Note that the code is not really tested yet. Both are using the same gui class for display, list on the first tab. Support for priorities on the graphical worker queues is dis

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/casern_workersqueue into lp:widelands

2016-11-12 Thread Notabilis
GunChleoc, can you take a look at you "versioning" changes in map_buildingdata_packet.cc, please? The current version does not pass the regression tests. The problem is the line: if (packet_version > 5) { Since kCurrentPacketVersionProductionsite is still set to 5, the code differs on read

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/casern_workersqueue into lp:widelands

2016-11-09 Thread Notabilis
Nooo, not the beer! I liked the beer! :( But thanks for the review. The small stuff (renaming, etc.) is done, what is left are the bigger changes. Open problems in no particular order: 1) Making WorkersQueue more similar to WaresQueue and replacing the user interface should be no problem. I wil

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/casern_workersqueue into lp:widelands

2016-11-08 Thread Notabilis
I split up the documentation and updated some references. Now I am only wondering: Is there a script which extracts this documentation somewhere? I only found some generic documentation but no list of provided Lua classes or something like that. What else is to do in this branch? Will the UI be

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/casern_workersqueue into lp:widelands

2016-11-07 Thread Notabilis
Thanks Travis but I already knew that the test were broken. They should be fixed now. However, I have a problem with the scripting documentation. What is the "HasWares" interface which is described in lua_map.cc? Is this something which really exists in the code or documentation-only to avoid w

[Widelands-dev] [Merge] lp:~notabilis27/widelands/casern into lp:widelands

2016-11-01 Thread Notabilis
Notabilis has proposed merging lp:~notabilis27/widelands/casern into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1075562 in widelands: "Implement a casern for soldier recruting" https://bugs.launchpad.net/widelands/+bug/1075562 For mo

[Widelands-dev] [Merge] lp:~notabilis27/widelands/casern into lp:widelands

2016-11-01 Thread Notabilis
The proposal to merge lp:~notabilis27/widelands/casern into lp:widelands has been updated. Description changed to: Implements a worker queue which allows production buildings to consume workers as input. Adds: - Adds worker queue for production buildings. - The "inputs" in the lua files for the

[Widelands-dev] [Merge] lp:~notabilis27/widelands/bug-mousewheel into lp:widelands

2016-07-10 Thread Notabilis
Notabilis has proposed merging lp:~notabilis27/widelands/bug-mousewheel into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1386740 in widelands: "Fix mousewheel function" https://bugs.launchpad.net/widelands/+bug/1386740 For more de

[Widelands-dev] [Merge] lp:~notabilis27/widelands/bug-tab-crash into lp:widelands

2016-07-10 Thread Notabilis
Notabilis has proposed merging lp:~notabilis27/widelands/bug-tab-crash into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1600633 in widelands: "Crash when pressing tab key in help menu" https://bugs.launchpad.net/widelands/+bug/1600633

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