[Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai-military-changes into lp:widelands

2015-03-26 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/ai-military-changes into lp:widelands has been updated. Status: Needs review = Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands/ai-military-changes/+merge/253881 -- Your team Widelands Developers

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai-military-changes into lp:widelands

2015-03-26 Thread SirVer
Review: Approve :) let make an agreement: If there will be another requests to change something I will change also this, can be? Pf. I changed ts_type to trainingsite_type - I took the time, it took me 36 seconds. Should not have taken you much longer than typing this comment. I think

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai-military-changes into lp:widelands

2015-03-26 Thread TiborB
I changed ts_type to trainingsite_type - I took the time, it took me 36 seconds. ts_type is definitely safe string to use sed (or other tool) to replace all occurrences, but to use sed to replace strings 'basic' and 'advanced' - it would be quite different --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai-military-changes into lp:widelands

2015-03-25 Thread GunChleoc
Just imagine that you get hit by a bus tomorrow and that in 10 year's time another developer is trying to understand your code. So yes, just a handful of developers is important, which is why I posted my idea of how they might be named ;) --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai-military-changes into lp:widelands

2015-03-25 Thread TiborB
:) let make an agreement: If there will be another requests to change something I will change also this, can be? -- https://code.launchpad.net/~widelands-dev/widelands/ai-military-changes/+merge/253881 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai-military-changes into lp:widelands

2015-03-24 Thread SirVer
Review: Needs Fixing Please change the AI hint from ts_type=2 to something that is more understandable outside of the AI context, maybe trainingssite_type=no_bread_just_meat or something along these lines. Numbers are fully opaque to everybody that looks at the conf files. Diff comments:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai-military-changes into lp:widelands

2015-03-24 Thread TiborB
@GunChleoc - you undestand that this will be completely hidden form everybody except handful of developers who will ever look at code. And perhaps few other peoples who will tinker with config files... I already reworked this so I am not eager much to rework this once more, but if you really

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai-military-changes into lp:widelands

2015-03-24 Thread TiborB
re type of trainingsites: type 1 needs less resources (to build and to operate) and type 2 needs more (including gold, weapons), so type 1 can and should be built sooner. But I can rename this classification to basic and advanced, though this is not ideal neither. --

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/ai-military-changes into lp:widelands

2015-03-23 Thread TiborB
, this time only files within src/ai/ were changed. Reworked were: - attacking - training sites - mines - further small things -- Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ai-military-changes into lp:widelands. === modified file 'src/ai