[Widelands-dev] [Merge] lp:~widelands-dev/widelands/fix_world_names into lp:widelands

2014-07-14 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/fix_world_names into lp:widelands has been updated. Status: Needs review => Rejected For more details, see: https://code.launchpad.net/~widelands-dev/widelands/fix_world_names/+merge/226592 -- https://code.launchpad.net/~widelands-dev/widela

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fix_world_names into lp:widelands

2014-07-14 Thread GunChleoc
OK, new branch: https://code.launchpad.net/~widelands-dev/widelands/skeletons2seashells Let's scrap this one. -- https://code.launchpad.net/~widelands-dev/widelands/fix_world_names/+merge/226592 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/fix_world_names.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fix_world_names into lp:widelands

2014-07-14 Thread SirVer
No, changing the descname is fine and can be done without issues. I think this is preferable to Teppos suggestion actually. -- https://code.launchpad.net/~widelands-dev/widelands/fix_world_names/+merge/226592 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/fix_

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fix_world_names into lp:widelands

2014-07-14 Thread GunChleoc
I had another idea: what will heppen if I change just the localization string, e.g. name = "skeleton4", descname = _ "Seashell", Will that cause problems? -- https://code.launchpad.net/~widelands-dev/widelands/fix_world_names/+merge/226592 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fix_world_names into lp:widelands

2014-07-14 Thread GunChleoc
If it's creating a problem, leave it - it is not that important. I will add translator comments instead, so translators will know that it's a seashell if they're paying attention. -- https://code.launchpad.net/~widelands-dev/widelands/fix_world_names/+merge/226592 Your team Widelands Developers

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fix_world_names into lp:widelands

2014-07-13 Thread Teppo Mäenpää
> another layer of compatibility code, which I'd rather avoid. Could this be in one of those cases where polishing the English should be done at Widelands-to British/American/whatever translations instead of the Widelands code itself? -- https://code.launchpad.net/~widelands-dev/widelands/fix

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fix_world_names into lp:widelands

2014-07-13 Thread SirVer
Review: Needs Fixing Do you really want to do this? I ask because I think that seashells are a kind of skeleton :P. Also, the implications here are that all maps created between the one world merge and this will be unloadable (and there have been at least 2 linked in the forums already) withou

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/fix_world_names into lp:widelands

2014-07-12 Thread GunChleoc
GunChleoc has proposed merging lp:~widelands-dev/widelands/fix_world_names into lp:widelands. Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/fix_world_names/+merge/226592 Some of the skeletons are actually sea