Yes, sounds like a good solution.
12/11/2014 08:13, sgrìobh Tibor Bamhor:
> I wanted to avoid notifications because the ship returns its state and I
> hoped this should be enough. But if there is a send_player_* command
> waiting in a queue, the actual ship's state might be changed soon. And
> fr
I wanted to avoid notifications because the ship returns its state and I
hoped this should be enough. But if there is a send_player_* command
waiting in a queue, the actual ship's state might be changed soon. And from
time to time it led to a crash.
But now I added notifications saying that ship i
> is it possible to know that previous send_player_* command was processed
> yet?
send_player_command returns void, so I don't think so.
> My AI can send these commands every 5 seconds, and it seems that first
> one is not executed and AI (not knowing this) sends another command.
> Then first o
Hi,
is it possible to know that previous send_player_* command was processed
yet?
My AI can send these commands every 5 seconds, and it seems that first one
is not executed and AI (not knowing this) sends another command. Then first
one is executed, state of ship is changed and second one crashes
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