Codecheck failure is already in trunk, so it needs to be fixed there
@bunnybot merge force
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https://code.launchpad.net/~widelands-dev/widelands/bug-1669230-lastbastion-finetune/+merge/337083
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Yep, Travis still has some catching up to do, because Bunnybot had indeed
gotten confused due to problems with Launchpad.
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https://code.launchpad.net/~widelands-dev/widelands/bug-1669230-lastbastion-finetune/+merge/337083
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When may I conclude that bunnybot has, once again, decided not to merge. What
is the problem this time?
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https://code.launchpad.net/~widelands-dev/widelands/bug-1669230-lastbastion-finetune/+merge/337083
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I have left a comment in the bug - I think we need one more small building plot.
If you want to rename the map directory, please use bzr mv.
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Review: Approve
Yes, code is OK now. Somebody should still test to make sure that the issue is
resolved.
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@GunChleoc: Thanks for spotting, is this okay now?
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You lost the localization markup in the elemental packet. This happens because
our profile class doesn't support saving that when you update a map.
Having desyncs is fine, we do not guarantee multiplayer compatibility between
versions.
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Since this is a change of the map it should be clear that this is a new
version, imho.
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