Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/casern into lp:widelands

2016-10-05 Thread GunChleoc
It will especially fix the problem of controlling which wares go to the training sites and which wares go to new soldiers. At the moment, it works just like the ox farm - wares are consumed and a new worker (= soldier) will appear. With what Notabilis is working on, we can represent the worker

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/casern into lp:widelands

2016-10-05 Thread Klaus Halfmann
To clarifiy this: with this change Soldiers will not be "produced" in Warehouses or such but there will be the special "Casern" building. So this will fix the Problem that Soldiers for Atlanters and Imperials will not come into existance if the two pieces needed accumulate in different

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-536489-dropdown into lp:widelands

2016-10-05 Thread kaputtnik
> One possible eye candy > nit/improvement could be a small line outside of the drop down at the bottom > and the sides - to connect the drop down better with the original button. +1 (i thought something like this also) --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-536489-dropdown into lp:widelands

2016-10-05 Thread GunChleoc
Beautification done :) I also want to give the scrollbar some love, but I'll have to do that in a separate branch, since that will affect all kinds of stuff. -- https://code.launchpad.net/~widelands-dev/widelands/bug-536489-dropdown/+merge/306303 Your team Widelands Developers is subscribed to