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OK, next try please
Just 2 points
- diff here on web page is truncated
- there is still one NOCOM and response to Gun in that cut off part of the
diff...
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https://code.launchpad.net/~widelands-dev/widelands/ai-post-b19-2/+merge/325796
Your team Widelands Developers is requested to review the
Thanks for implementing this. I think this is a great enhancement to the UI :-)
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https://code.launchpad.net/~widelands-dev/widelands/multiplayer_dropdowns/+merge/326302
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/multiplayer_dropdowns_2_init_team.
Hans Joachim Desserud has proposed merging lp:~hjd/widelands/boost-dependencies
into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1697192 in widelands: "Cleanup after move to boost.net"
https://bugs.launchpad.net/widelands/+bug/1697192
For more
I found what causing this:
Please try to click on the top area of a drop down button, so the tooltip is
very near (or overlaps) the button. Then the drop down box disappear after
mouse release.
If i click in the bottom area, all works fine.
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Now I get what you mean. Dropdowns will autoclose when you move the mouse away,
and the tolerance on the top edge was too small. Should be fixed now.
--
https://code.launchpad.net/~widelands-dev/widelands/multiplayer_dropdowns/+merge/326302
Your team Widelands Developers is subscribed to branch
Review: Approve testing
Yes, it's working now :-)
I am not familiar with the mutliplayer things, so i guess it's ok that the
mutliplayer scenarios shows "Suggested teams" but one could not setup a team
(e.g. Smugglers). Nevertheless disturbing.
This applies also to the map "Trident of fire"
Great that it was an easy fix for once :)
Regarding the suggested teams, that's a feature that I've had in my head for
years now. Once we have finished overhauling all the screens, I will get to
work. Also, once the overhaul is finished, I will make some options for the win
conditions
I have now tried this with setting up games between my Linux and Windows
machines using the AppVeyor build, and I get none of these problems. Not a
single one, all dropdowns work perfectly. So, I have no clue how I could
possibly debug this :(
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OK, we will leave the command line switch for the next time. I will go over the
code again and let you know when it will be ready
--
https://code.launchpad.net/~widelands-dev/widelands/ai-post-b19-2/+merge/325796
Your team Widelands Developers is requested to review the proposed merge of
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I ave been thinking about the command line parameter, we should do that in a
follow-up branch and just set kAITrainingMode to false for now. This will make
it easier to review.
You can also use kAITrainingMode in the interactive base for switching the game
speed code on and off, this way that
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