Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands

2016-01-09 Thread SirVer
> @SirVer, what else do you want to introduce before b19? I think your changes > are last big changes before we enter the feature freeze. I have one more smaller refactoring out that I want to get in [1]. I wanted to build zooming into the game (that was, what got me started on the whole GL

[Widelands-dev] [Build #8825300] i386 build of widelands 1:18-ppa0-bzr7696-201601091817~ubuntu15.04.1 in ubuntu vivid RELEASE [~widelands-dev/ubuntu/widelands-daily]

2016-01-09 Thread Launchpad Buildd System
* Source Package: widelands * Version: 1:18-ppa0-bzr7696-201601091817~ubuntu15.04.1 * Architecture: i386 * Archive: ~widelands-dev/ubuntu/widelands-daily * Component: main * State: Failed to build * Duration: 21 minutes * Build Log:

[Widelands-dev] [Build #8825297] amd64 build of widelands 1:18-ppa0-bzr7696-201601091817~ubuntu14.04.1 in ubuntu trusty RELEASE [~widelands-dev/ubuntu/widelands-daily]

2016-01-09 Thread Launchpad Buildd System
* Source Package: widelands * Version: 1:18-ppa0-bzr7696-201601091817~ubuntu14.04.1 * Architecture: amd64 * Archive: ~widelands-dev/ubuntu/widelands-daily * Component: main * State: Failed to build * Duration: 22 minutes * Build Log:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/table_align into lp:widelands

2016-01-09 Thread SirVer
Diff comments: > > === modified file 'src/ui_basic/table.cc' > --- src/ui_basic/table.cc 2015-12-31 08:36:41 + > +++ src/ui_basic/table.cc 2016-01-06 12:13:29 + > @@ -365,8 +374,25 @@ > text_width = text_width + m_scrollbar->get_w(); >

[Widelands-dev] [Build #8825305] amd64 build of widelands 1:18-ppa0-bzr7696-201601091817~ubuntu15.10.1 in ubuntu wily RELEASE [~widelands-dev/ubuntu/widelands-daily]

2016-01-09 Thread Launchpad Buildd System
* Source Package: widelands * Version: 1:18-ppa0-bzr7696-201601091817~ubuntu15.10.1 * Architecture: amd64 * Archive: ~widelands-dev/ubuntu/widelands-daily * Component: main * State: Failed to build * Duration: 21 minutes * Build Log:

[Widelands-dev] [Build #8825298] i386 build of widelands 1:18-ppa0-bzr7696-201601091817~ubuntu14.04.1 in ubuntu trusty RELEASE [~widelands-dev/ubuntu/widelands-daily]

2016-01-09 Thread Launchpad Buildd System
* Source Package: widelands * Version: 1:18-ppa0-bzr7696-201601091817~ubuntu14.04.1 * Architecture: i386 * Archive: ~widelands-dev/ubuntu/widelands-daily * Component: main * State: Failed to build * Duration: 33 minutes * Build Log:

[Widelands-dev] [Build #8825299] amd64 build of widelands 1:18-ppa0-bzr7696-201601091817~ubuntu15.04.1 in ubuntu vivid RELEASE [~widelands-dev/ubuntu/widelands-daily]

2016-01-09 Thread Launchpad Buildd System
* Source Package: widelands * Version: 1:18-ppa0-bzr7696-201601091817~ubuntu15.04.1 * Architecture: amd64 * Archive: ~widelands-dev/ubuntu/widelands-daily * Component: main * State: Failed to build * Duration: 20 minutes * Build Log:

[Widelands-dev] [Build #8825306] i386 build of widelands 1:18-ppa0-bzr7696-201601091817~ubuntu15.10.1 in ubuntu wily RELEASE [~widelands-dev/ubuntu/widelands-daily]

2016-01-09 Thread Launchpad Buildd System
* Source Package: widelands * Version: 1:18-ppa0-bzr7696-201601091817~ubuntu15.10.1 * Architecture: i386 * Archive: ~widelands-dev/ubuntu/widelands-daily * Component: main * State: Failed to build * Duration: 17 minutes * Build Log:

[Widelands-dev] [Build #8825303] amd64 build of widelands 1:18-ppa0-bzr7696-201601091818~ubuntu16.04.1 in ubuntu xenial RELEASE [~widelands-dev/ubuntu/widelands-daily]

2016-01-09 Thread Launchpad Buildd System
* Source Package: widelands * Version: 1:18-ppa0-bzr7696-201601091818~ubuntu16.04.1 * Architecture: amd64 * Archive: ~widelands-dev/ubuntu/widelands-daily * Component: main * State: Failed to build * Duration: 25 minutes * Build Log:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands

2016-01-09 Thread TiborB
I agree that this should be changed now - before build 19. This is performance improvement and game needs it badly. But I also agree that we need to declare feature freeze ASAP and focus on feature freeze. @SirVer, what else do you want to introduce before b19? I think your changes are last

[Widelands-dev] [Build #8825304] i386 build of widelands 1:18-ppa0-bzr7696-201601091818~ubuntu16.04.1 in ubuntu xenial RELEASE [~widelands-dev/ubuntu/widelands-daily]

2016-01-09 Thread Launchpad Buildd System
* Source Package: widelands * Version: 1:18-ppa0-bzr7696-201601091818~ubuntu16.04.1 * Architecture: i386 * Archive: ~widelands-dev/ubuntu/widelands-daily * Component: main * State: Failed to build * Duration: 25 minutes * Build Log:

[Widelands-dev] Bunnybot says...

2016-01-09 Thread bunnybot
Hi, I am bunnybot (https://github.com/widelands/bunnybot). I am keeping the source branch lp:~widelands-dev/widelands/use_image_cache mirrored to https://github.com/widelands/widelands/tree/_widelands_dev_widelands_use_image_cache You can give me commands by starting a line with @bunnybot . I

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/use_image_cache into lp:widelands

2016-01-09 Thread Nicolai Hähnle
This is an impressive improvement! Out of curiosity, how large does the texture atlas end up being? I have mostly looked at the actual drawing code (I did notice a merge conflict marker in world.cc though, and bunnybot probably did, too ;)). As I already said today on IRC, for desktop OpenGL

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands

2016-01-09 Thread GunChleoc
I had another idea regarding the loading screen: ui_fsmenu doesn't really need a performance enhancement, so we could not use the texture atlas in the fullscreen menus and generate it in the background, then finish loading it in the game/editor loading screens if necessary. I don't know the

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands

2016-01-09 Thread kaputtnik
Another question: I use an extra datadir folder which contains some special images and that i use for testing purposes. What happens to the --datadir option when this get merged? Could i further use it for testing images? --