Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/mines-worldsavior into lp:widelands

2018-07-30 Thread hessenfarmer
I have some proposals to fix the issues discovered.
see my latest post in
https://wl.widelands.org/forum/topic/4232/?page=8#post-25429

in short the mine programs should look like

   programs = {
  work = {
 -- TRANSLATORS: Completed/Skipped/Did not start mining coal because ...
 descname = _"mining coal",
 actions = {
"sleep=4",
"return=skipped unless economy needs coal",
"consume=smoked_fish,smoked_meat:2 atlanteans_bread:2",
"animate=working 6",
"call=mine_produce",
"call=mine_produce",
"call=mine_produce",
"call=mine_produce",
"call=mine_produce",
"call=mine_produce",
"call=mine_produce",

 }
  },
  mine_produce = {
 -- TRANSLATORS: Completed/Skipped/Did not start mining coal because ...
 descname = _"mining and producing",
 actions = {
"sleep=1000",
"mine=coal 4 100 5 2",
"produce=coal",
  },
   },

Additionally the penalty for totally depleted fields should be removed in 
https://bazaar.launchpad.net/~widelands-dev/widelands/trunk/view/head:/src/logic/map_objects/tribes/production_program.cc#L1214
last but not least statistics have to be fixed and the production return_string 
should be defined at the end of the complete "work programm" at least for the 
mines.
-- 
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/congestion2 into lp:widelands

2018-07-30 Thread bunnybot
Continuous integration builds have changed state:

Travis build 3737. State: passed. Details: 
https://travis-ci.org/widelands/widelands/builds/409791669.
Appveyor build 3537. State: success. Details: 
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_congestion2-3537.
-- 
https://code.launchpad.net/~widelands-dev/widelands/congestion2/+merge/348525
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/lenient_allowed_buildings into lp:widelands

2018-07-30 Thread bunnybot
Continuous integration builds have changed state:

Travis build 3736. State: passed. Details: 
https://travis-ci.org/widelands/widelands/builds/409767340.
Appveyor build 3536. State: success. Details: 
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_lenient_allowed_buildings-3536.
-- 
https://code.launchpad.net/~widelands-dev/widelands/lenient_allowed_buildings/+merge/351749
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/lenient_allowed_buildings into lp:widelands.

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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/fri-01-portspace into lp:widelands

2018-07-30 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/fri-01-portspace into 
lp:widelands has been updated.

Status: Needs review => Merged

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/fri-01-portspace/+merge/350729
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/fri-01-portspace into lp:widelands

2018-07-30 Thread GunChleoc
Tested.

@bunnybot merge
-- 
https://code.launchpad.net/~widelands-dev/widelands/fri-01-portspace/+merge/350729
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/lenient_allowed_buildings into lp:widelands

2018-07-30 Thread GunChleoc
GunChleoc has proposed merging 
lp:~widelands-dev/widelands/lenient_allowed_buildings into lp:widelands.

Commit message:
When loading a game, simply skip buildings in the allowed list if they no 
longer exist

Requested reviews:
  Widelands Developers (widelands-dev)

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/lenient_allowed_buildings/+merge/351749

Removing the market made savegames incompatible, even if they didn't have any 
market buildings in it. This will fix it - a warning is enough. The change 
should also make tribe prototyping a bit easier.
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/lenient_allowed_buildings into lp:widelands.
=== modified file 'src/map_io/map_allowed_building_types_packet.cc'
--- src/map_io/map_allowed_building_types_packet.cc	2018-07-08 15:16:16 +
+++ src/map_io/map_allowed_building_types_packet.cc	2018-07-30 08:27:27 +
@@ -78,7 +78,7 @@
 		if (tribe.has_building(index)) {
 			player->allow_building_type(index, allowed);
 		} else {
-			throw GameDataError("tribe %s does not define building type \"%s\"",
+			log("WARNING: MapAllowedBuildingTypesPacket - tribe %s does not define building type \"%s\"\n",
 			tribe.name().c_str(), name);
 		}
 	}

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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1784113-desktop-file-utils into lp:widelands

2018-07-30 Thread GunChleoc
Oops, wrong merge request for my comment
-- 
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1784113-desktop-file-utils into lp:widelands

2018-07-30 Thread GunChleoc
Why did you change if (!is_warping_) to if (showing_workarea_)? The 
!is_warping_ check is there for a reason. Maybe you need if (!is_warping_ && 
showing_workarea_)?
-- 
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-07-30 Thread GunChleoc
Why did you change if (!is_warping_) to if (showing_workarea_)? The 
!is_warping_ check is there for a reason. Maybe you need if (!is_warping_ && 
showing_workarea_)?
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition/+merge/349594
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