Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1783878_editor_random_map_tribe into lp:widelands

2018-08-02 Thread GunChleoc
Sounds good - we could have that both for the random map generator and the player menu. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1783878_editor_random_map_tribe/+merge/352038 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1783878_editor_random_map_tribe into lp:widelands

2018-08-02 Thread kaputtnik
Since one could also choose "Random tribe" in the Game setup menu, regardless of the maps setting, i am thinking about this: Maybe we can have a special tribe called "Random Tribe". So a map designer can choose "Random tribe" beside the others in the editor player menu for a normal map.

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/ferry into lp:widelands

2018-08-02 Thread bunnybot
Continuous integration builds have changed state: Travis build 3747. State: failed. Details: https://travis-ci.org/widelands/widelands/builds/411195871. Appveyor build 3547. State: success. Details:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1783878_editor_random_map_tribe into lp:widelands

2018-08-02 Thread GunChleoc
Review: Approve Looks good to me - the maps will be more interesting anyway than if we were assigning Barbarians to everybody. Not tested. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1783878_editor_random_map_tribe/+merge/352038 Your team Widelands Developers is subscribed to

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1783878_editor_random_map_tribe into lp:widelands

2018-08-02 Thread kaputtnik
After sleeping a night i am not sure if this is the correct approach to fix the bug ... -- https://code.launchpad.net/~widelands-dev/widelands/bug-1783878_editor_random_map_tribe/+merge/352038 Your team Widelands Developers is requested to review the proposed merge of