Re: [Widelands-dev] [Merge] lp:~stonerl/widelands/big_inn_missing_animation_fixed into lp:~widelands-dev/widelands/mines-worldsavior

2018-08-10 Thread Toni Förster
> exactly. Thanks a lot. Just a quick question:
> 
> Ican't do any changes until Monday as I am not at home, could you do the same
> for empire and frisians buildings as well?
> If yes we should wait with the merge. If no this can go in.

Done.
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Re: [Widelands-dev] [Merge] lp:~stonerl/widelands/big_inn_missing_animation_fixed into lp:~widelands-dev/widelands/mines-worldsavior

2018-08-10 Thread Toni Förster
Yes, no problem. But I found a severe problem regarding production times:

https://wl.widelands.org/forum/post/25597/

This also affects the inns.

> On 10. Aug 2018, at 22:36, hessenfarmer  wrote:
> 
> Review: Approve
> 
> exactly. Thanks a lot. Just a quick question:
> 
> Ican't do any changes until Monday as I am not at home, could you do the same 
> for empire and frisians buildings as well?
> If yes we should wait with the merge. If no this can go in.
> 
> 
> --
> https://code.launchpad.net/~stonerl/widelands/big_inn_missing_animation_fixed/+merge/352887
> You are the owner of lp:~stonerl/widelands/big_inn_missing_animation_fixed.


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Re: [Widelands-dev] [Merge] lp:~stonerl/widelands/big_inn_missing_animation_fixed into lp:~widelands-dev/widelands/mines-worldsavior

2018-08-10 Thread hessenfarmer
Review: Approve

exactly. Thanks a lot. Just a quick question:

Ican't do any changes until Monday as I am not at home, could you do the same 
for empire and frisians buildings as well?
If yes we should wait with the merge. If no this can go in.


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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-08-10 Thread bunnybot
Refusing to merge, since Travis is not green. Use @bunnybot merge force for 
merging anyways.

Travis build 3767. State: errored. Details: 
https://travis-ci.org/widelands/widelands/builds/414413078.
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-08-10 Thread bunnybot
Continuous integration builds have changed state:

Travis build 3767. State: errored. Details: 
https://travis-ci.org/widelands/widelands/builds/414413078.
Appveyor build 3566. State: success. Details: 
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1619402_port_work_area_on_expedition-3566.
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/lenient_allowed_buildings into lp:widelands

2018-08-10 Thread bunnybot
Continuous integration builds have changed state:

Travis build 3766. State: errored. Details: 
https://travis-ci.org/widelands/widelands/builds/414411279.
Appveyor build 3565. State: success. Details: 
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_lenient_allowed_buildings-3565.
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Re: [Widelands-dev] [Merge] lp:~stonerl/widelands/big_inn_missing_animation_fixed into lp:~widelands-dev/widelands/mines-worldsavior

2018-08-10 Thread Toni Förster
Hope this is what you imagined.
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1784490-show-version-in-mac-finder into lp:widelands

2018-08-10 Thread bunnybot
Refusing to merge, since Travis is not green. Use @bunnybot merge force for 
merging anyways.

Travis build 3765. State: errored. Details: 
https://travis-ci.org/widelands/widelands/builds/414409747.
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1784490-show-version-in-mac-finder into lp:widelands

2018-08-10 Thread bunnybot
Continuous integration builds have changed state:

Travis build 3765. State: errored. Details: 
https://travis-ci.org/widelands/widelands/builds/414409747.
Appveyor build 3564. State: success. Details: 
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1784490_show_version_in_mac_finder-3564.
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Re: [Widelands-dev] [Merge] lp:~stonerl/widelands/big_inn_missing_animation_fixed into lp:~widelands-dev/widelands/mines-worldsavior

2018-08-10 Thread hessenfarmer
leading sleep times (penalty for not being supplied with all wares) have been 
reduced intentionally. However they are still different between the food 
preparing buildings of the tribes ( taverns, inns, big inns, drinking halls, 
etc.) 

Therefore I would propose to have an equal leading sleep time for only the 
first product (ration) of max 5000 (5s) and no leading sleep time for the other 
products while keeping the total time. The order should be 
1. playsound
2. animate=working (this should ensure the sound is played while the animation 
runs
3. if necessary a short sleep time (around 5 to 10 seconds) at the end before 
the ware gets delivered to the flag. this would look nicely in the game to have 
a short pause between working and delivering (could simulate the time to serve 
the dish). 

Could you please check all of the meal producing buildings and adjust their 
cycles accordingly?

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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1783878_editor_random_map_tribe into lp:widelands

2018-08-10 Thread ypopezios
My suggestion has been based solely on general programming principles, not on 
reading the code. I'm not familiar with the relevant files. I had a look and 
they are a mess (as most of the codebase is). If someone points me to specific 
places in the code, maybe I could do it.
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[Widelands-dev] [Merge] lp:~stonerl/widelands/big_inn_missing_animation_fixed into lp:~widelands-dev/widelands/mines-worldsavior

2018-08-10 Thread Toni Förster
Toni Förster has proposed merging 
lp:~stonerl/widelands/big_inn_missing_animation_fixed into 
lp:~widelands-dev/widelands/mines-worldsavior.

Requested reviews:
  hessenfarmer (stephan-lutz)

For more details, see:
https://code.launchpad.net/~stonerl/widelands/big_inn_missing_animation_fixed/+merge/352887
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=== modified file 'data/tribes/buildings/productionsites/barbarians/big_inn/init.lua'
--- data/tribes/buildings/productionsites/barbarians/big_inn/init.lua	2018-07-24 09:10:45 +
+++ data/tribes/buildings/productionsites/barbarians/big_inn/init.lua	2018-08-10 10:40:08 +
@@ -71,10 +71,10 @@
  actions = {
 -- time total: 33
 "return=skipped unless economy needs ration",
-"sleep=23000",
+"sleep=16000",
 "consume=barbarians_bread,fish,meat",
 "playsound=sound/barbarians/taverns tavern 100",
-"sleep=1",
+"animate=working 17000",
 "produce=ration"
  }
   },
@@ -84,9 +84,10 @@
  actions = {
 -- time total: 37
 "return=skipped unless economy needs snack",
+"sleep=5000",
 "consume=barbarians_bread fish,meat beer",
 "playsound=sound/barbarians/taverns biginn 100",
-"sleep=37000",
+"animate=working 32000",
 "produce=snack"
  }
   },
@@ -96,9 +97,10 @@
  actions = {
 -- time total: 40
 "return=skipped unless economy needs meal",
+"sleep=5000",
 "consume=barbarians_bread fish,meat beer_strong",
 "playsound=sound/barbarians/taverns biginn 100",
-"sleep=4",
+"animate=working 35000",
 "produce=meal"
  }
   },

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[Widelands-dev] [Merge] lp:~stonerl/widelands/big_inn_missing_animation into lp:~widelands-dev/widelands/mines-worldsavior

2018-08-10 Thread Toni Förster
The proposal to merge lp:~stonerl/widelands/big_inn_missing_animation into 
lp:~widelands-dev/widelands/mines-worldsavior has been updated.

Status: Needs review => Superseded

For more details, see:
https://code.launchpad.net/~stonerl/widelands/big_inn_missing_animation/+merge/352844
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Re: [Widelands-dev] [Merge] lp:~stonerl/widelands/big_inn_missing_animation into lp:~widelands-dev/widelands/mines-worldsavior

2018-08-10 Thread hessenfarmer
Review: Disapprove

The underlying bug should be fixed. Thanks for spotting it. However as the 
merge request is not tegeted to trunk but to the Mines-worldsavior branch it 
should have been branched from this branch. instead it is branche from trunk 
which leads to difficulties. So I would propose to fix the small big inn issues 
manually either in mines-worldsavior or in trunk after mines-worldsavior has 
been merged. 
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1784113-desktop-file-utils into lp:widelands

2018-08-10 Thread noreply
The proposal to merge 
lp:~widelands-dev/widelands/bug-1784113-desktop-file-utils into lp:widelands 
has been updated.

Status: Needs review => Merged

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1784113-desktop-file-utils/+merge/351614
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1784490-show-version-in-mac-finder into lp:widelands

2018-08-10 Thread GunChleoc
GunChleoc has proposed merging 
lp:~widelands-dev/widelands/bug-1784490-show-version-in-mac-finder into 
lp:widelands.

Commit message:
Add CFBundleShortVersionString to Mac builds.

Requested reviews:
  Widelands Developers (widelands-dev)
Related bugs:
  Bug #1784490 in widelands: "macOS: Version neither in Finder nor Spotlight 
shown"
  https://bugs.launchpad.net/widelands/+bug/1784490

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1784490-show-version-in-mac-finder/+merge/352874
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=== modified file 'utils/macos/build_app.sh'
--- utils/macos/build_app.sh	2017-05-14 21:06:23 +
+++ utils/macos/build_app.sh	2018-08-10 07:56:58 +
@@ -62,6 +62,7 @@
CFBundleDisplayName = Widelands;
CFBundleIdentifier = "org.widelands.wl";
CFBundleVersion = "$WLVERSION";
+   CFBundleShortVersionString = "$WLVERSION";
CFBundleInfoDictionaryVersion = "6.0";
CFBundlePackageType = APPL;
CFBundleSignature = wdld;

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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1784490-show-version-in-mac-finder into lp:widelands

2018-08-10 Thread GunChleoc
@bunnybot merge
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1784113-desktop-file-utils into lp:widelands

2018-08-10 Thread GunChleoc
@bunnybot merge
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/ship_scheduling_2 into lp:widelands

2018-08-10 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/ship_scheduling_2 into 
lp:widelands has been updated.

Description changed to:

See description of the branch:
https://code.launchpad.net/~widelands-dev/widelands/ship_scheduling_2

Get windows builds and ask for testing - do not review yet

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/ship_scheduling_2/+merge/352335
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/ship_scheduling_2 into lp:widelands

2018-08-10 Thread GunChleoc
The proposal to merge lp:~widelands-dev/widelands/ship_scheduling_2 into 
lp:widelands has been updated.

Commit message changed to:



For more details, see:
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-08-10 Thread GunChleoc
I have fixed the disappearing work area when a construction site finishes, so 
this can go in now. Thanks for the review and for tracking down the bug :)

@bunnybot merge
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Re: [Widelands-dev] [Merge] lp:~stonerl/widelands/big_inn_missing_animation into lp:~widelands-dev/widelands/mines-worldsavior

2018-08-10 Thread GunChleoc
Thanks for the fix!

I thin the sleep should be before the play_sound too, so that the sound will go 
with the animation?

You also accidentally committed some changes to the translation files.
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