[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1783878_editor_random_map_tribe into lp:widelands

2018-08-28 Thread noreply
The proposal to merge 
lp:~widelands-dev/widelands/bug-1783878_editor_random_map_tribe into 
lp:widelands has been updated.

Status: Needs review => Merged

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1783878_editor_random_map_tribe/+merge/352943
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1783878_editor_random_map_tribe into lp:widelands

2018-08-28 Thread bunnybot
Continuous integration builds have changed state:

Travis build 3850. State: passed. Details: 
https://travis-ci.org/widelands/widelands/builds/421503400.
Appveyor build 3648. State: success. Details: 
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1783878_editor_random_map_tribe-3648.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1786613-10s-return-skipped into lp:widelands

2018-08-28 Thread GunChleoc
About half of the Calvisson map filled up by 4 AIs.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1786613-10s-return-skipped into lp:widelands

2018-08-28 Thread hessenfarmer
How big was the economy while testing? Because that is the crucial factor. The 
more productionsites the more a possible effect could add up.

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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-858292-military-influence into lp:widelands

2018-08-28 Thread bunnybot
Continuous integration builds have changed state:

Travis build 3848. State: passed. Details: 
https://travis-ci.org/widelands/widelands/builds/421441892.
Appveyor build 3646. State: success. Details: 
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_858292_military_influence-3646.
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Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-858292-military-influence into lp:widelands.

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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1783878_editor_random_map_tribe into lp:widelands

2018-08-28 Thread GunChleoc
@bunnybot merge
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1776603_map_info_memory_leak into lp:widelands

2018-08-28 Thread noreply
The proposal to merge 
lp:~widelands-dev/widelands/bug-1776603_map_info_memory_leak into lp:widelands 
has been updated.

Status: Needs review => Merged

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1776603_map_info_memory_leak/+merge/353140
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1786613-10s-return-skipped into lp:widelands

2018-08-28 Thread GunChleoc
I ran this and trunk at the same time for a bit, both on autospeed. The speed 
for both instances fluctuated around the same values, so performance should be 
OK.
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-858292-military-influence into lp:widelands

2018-08-28 Thread GunChleoc
GunChleoc has proposed merging 
lp:~widelands-dev/widelands/bug-858292-military-influence into lp:widelands.

Commit message:
Increase the area where the map is recalculated after conquering by 1. This 
prevents buildings from sitting between borders.

Requested reviews:
  Widelands Developers (widelands-dev)
Related bugs:
  Bug #858292 in widelands: "building will burn down after upgrading and moving 
soldiers inside"
  https://bugs.launchpad.net/widelands/+bug/858292

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-858292-military-influence/+merge/353834
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Your team Widelands Developers is requested to review the proposed merge of 
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=== modified file 'src/logic/editor_game_base.cc'
--- src/logic/editor_game_base.cc	2018-04-27 06:11:05 +
+++ src/logic/editor_game_base.cc	2018-08-28 07:08:04 +
@@ -467,19 +467,6 @@
 
 	//  step 1: unconquer area of this building
 	do_conquer_area(player_area, false, destroying_player);
-
-	//  step 5: deal with player immovables in the lost area
-	//  Players are not allowed to have their immovables on their borders.
-	//  Therefore the area must be enlarged before calling
-	//  cleanup_playerimmovables_area, so that those new border locations are
-	//  covered.
-	// TODO(SirVer): In the editor, no buildings should burn down when a military
-	// building is removed. Check this again though
-	if (is_a(Game, this)) {
-		++player_area.radius;
-		player_area.player_number = destroying_player;
-		cleanup_playerimmovables_area(player_area);
-	}
 }
 
 /// This conquers a given area because of a new (military) building that is set
@@ -496,13 +483,6 @@
 	assert(player_area.player_number <= map().get_nrplayers());
 
 	do_conquer_area(player_area, true, 0, conquer_guarded_location);
-
-	//  Players are not allowed to have their immovables on their borders.
-	//  Therefore the area must be enlarged before calling
-	//  cleanup_playerimmovables_area, so that those new border locations are
-	//  covered.
-	++player_area.radius;
-	cleanup_playerimmovables_area(player_area);
 }
 
 void EditorGameBase::change_field_owner(const FCoords& fc, PlayerNumber const new_owner) {
@@ -623,8 +603,19 @@
 
 	// This must reach one step beyond the conquered area to adjust the borders
 	// of neighbour players.
-	++player_area.radius;
+	player_area.radius += 2;
 	map_.recalc_for_field_area(world(), player_area);
+
+	//  Deal with player immovables in the lost area
+	//  Players are not allowed to have their immovables on their borders.
+	//  Therefore the area must be enlarged before calling
+	//  cleanup_playerimmovables_area, so that those new border locations are
+	//  covered.
+	// TODO(SirVer): In the editor, no buildings should burn down when a military
+	// building is removed. Check this again though
+	if (is_a(Game, this)) {
+		cleanup_playerimmovables_area(player_area);
+	}
 }
 
 /// Makes sure that buildings cannot exist outside their owner's territory.

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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1776603_map_info_memory_leak into lp:widelands

2018-08-28 Thread GunChleoc
@bunnybot merge
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