Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/windows-logging into lp:widelands

2018-09-08 Thread GunChleoc
I have tested the AppVeyor release build on Windows 10. The installer had to be 
run as administrator when installed into C:\Program Files, the game can then be 
run without admin privileges. stdout.txt is written to 
C:\Users\\.widelands
-- 
https://code.launchpad.net/~widelands-dev/widelands/windows-logging/+merge/354397
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/windows-logging into lp:widelands.

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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/mines-worldsavior into lp:widelands

2018-09-08 Thread hessenfarmer
I found a solution to have the correct values in the encyclopedia. Maybe it is 
not very elegant but it is at least working until we have the redesign. See if 
you want to have it. 
-- 
https://code.launchpad.net/~widelands-dev/widelands/mines-worldsavior/+merge/350716
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/mines-worldsavior into lp:widelands

2018-09-08 Thread GunChleoc
If it could be done easily, I would have already done it. I actually started 
coding for it and then reverted my changes, because it became pretty hacky and 
complicated very fast.

We need a proper tree structure for production programs - it's a good idea to 
have one anyway, since that will also get rid of the problem that you had with 
the program names regarding in which order they are loaded by the engine. 
Replacing the "call" program with nested tables is the way to go.

@bunnybot merge
-- 
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Re: [Widelands-dev] Deleted branches on merge requests will knock out bunnybot

2018-09-08 Thread Fòram na Gàidhlig
Yes, that counts as well, the bunnboty can choke on forced overwrites.

It is up and running again, so you don't need to do anything at this point.


Sgrìobh Toni Förster na leanas 08/09/2018 aig 13:22:
> Hi all,
> 
> I'm not sure if it could be one of my branches. Although I didn't delete my 
> branches, I overwrote one because I removed 2 commits. Does this count as 
> deleting as well? If so, are there any actions required or do we just have to 
> wait for the  bot to be up und running, again?
> 
> Best
> 
> stonerl
> 
> On September 8, 2018 9:55:33 AM GMT+02:00, "Fòram na Gàidhlig" 
>  wrote:
>> Hi all,
>>
>> some of you have recently deleted branches with merge requests, created
>> a new branch with the same name and started a new merge request on it.
>>
>> This will knock out our bunnybot that is running our build system,
>> because that bot is one giant ugly hack that we'll have to live with
>> until our planned move to GitHub after Build 20.
>>
>> @Sirver: Can you start the bot again for us?
>>
>> Thanks
>>
>> GunChleoc
>>
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/gdpr_1 into lp:widelands-website

2018-09-08 Thread GunChleoc
Review: Approve

Code LGTM :)
-- 
https://code.launchpad.net/~widelands-dev/widelands-website/gdpr_1/+merge/354355
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/rework-resource-indicators into lp:widelands

2018-09-08 Thread GunChleoc
I have made some quick and dirty adjustments in Gimp for some Empire resis so 
you see what I mean. The increased saturation makes it possible to see them 
without strain, but they will need to be done properly in Blender and also more 
tweaks for color balancing so that they will look harmonious.

I think the Atlantean colors are OK now. I am having trouble seeing the "none" 
indicators though, and I couldn't make it better. Maybe basing the poles off 
the flags' poles will work better?

I think we should also give this branch to the forum community for testing 
before we merge.
-- 
https://code.launchpad.net/~widelands-dev/widelands/rework-resource-indicators/+merge/353996
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/empire04_bug_fix_enhance into lp:widelands

2018-09-08 Thread hessenfarmer
@bunnybot merge
-- 
https://code.launchpad.net/~widelands-dev/widelands/empire04_bug_fix_enhance/+merge/353742
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/mines-worldsavior into lp:widelands

2018-09-08 Thread hessenfarmer
Should be ok for the moment being. 
I was thinking of a solution to count the call's for a production program to 
have the correct amount. and display the consume information of the calling 
program. 
But at the moment I am still struggling how to asses the production programs 
tables in lua. 

Any hints would be welcome but this can easily be done in a follow on branch.
-- 
https://code.launchpad.net/~widelands-dev/widelands/mines-worldsavior/+merge/350716
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Re: [Widelands-dev] Deleted branches on merge requests will knock out bunnybot

2018-09-08 Thread Toni Förster
Hi all,

I'm not sure if it could be one of my branches. Although I didn't delete my 
branches, I overwrote one because I removed 2 commits. Does this count as 
deleting as well? If so, are there any actions required or do we just have to 
wait for the  bot to be up und running, again?

Best

stonerl

On September 8, 2018 9:55:33 AM GMT+02:00, "Fòram na Gàidhlig" 
 wrote:
>Hi all,
>
>some of you have recently deleted branches with merge requests, created
>a new branch with the same name and started a new merge request on it.
>
>This will knock out our bunnybot that is running our build system,
>because that bot is one giant ugly hack that we'll have to live with
>until our planned move to GitHub after Build 20.
>
>@Sirver: Can you start the bot again for us?
>
>Thanks
>
>GunChleoc
>
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/mines-worldsavior into lp:widelands

2018-09-08 Thread GunChleoc
Review: Resubmit

It will now show "Calculation needed" if the building is a mine, and the 
produced and consumed wares as usual for all other buildings.
-- 
https://code.launchpad.net/~widelands-dev/widelands/mines-worldsavior/+merge/350716
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/macos_build_app_ICU into lp:widelands

2018-09-08 Thread GunChleoc
@bunnybot merge
-- 
https://code.launchpad.net/~widelands-dev/widelands/macos_build_app_ICU/+merge/354490
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/mines-worldsavior into lp:widelands

2018-09-08 Thread GunChleoc
I'll see about programming a filter into the help's Lua script.
-- 
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/empire04_bug_fix_enhance into lp:widelands

2018-09-08 Thread GunChleoc
Agreed - I have done the proofreading for the new string now.
-- 
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/animation_woodhardener into lp:widelands

2018-09-08 Thread GunChleoc
@bunnybot merge
-- 
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/big_inn_missing_animation into lp:widelands

2018-09-08 Thread GunChleoc
@bunnybot merge
-- 
https://code.launchpad.net/~widelands-dev/widelands/big_inn_missing_animation/+merge/354466
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[Widelands-dev] Deleted branches on merge requests will knock out bunnybot

2018-09-08 Thread Fòram na Gàidhlig
Hi all,

some of you have recently deleted branches with merge requests, created
a new branch with the same name and started a new merge request on it.

This will knock out our bunnybot that is running our build system,
because that bot is one giant ugly hack that we'll have to live with
until our planned move to GitHub after Build 20.

@Sirver: Can you start the bot again for us?

Thanks

GunChleoc

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