[Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy-target-profiles into lp:widelands

2019-05-16 Thread bunnybot
Continuous integration builds have changed state:

Travis build 5002. State: passed. Details: 
https://travis-ci.org/widelands/widelands/builds/533445474.
Appveyor build 4783. State: success. Details: 
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_economy_target_profiles-4783.
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/overlapping_workareas into lp:widelands

2019-05-16 Thread bunnybot
Refusing to merge, since Travis is not green. Use @bunnybot merge force for 
merging anyways.

Travis build 4995. State: failed. Details: 
https://travis-ci.org/widelands/widelands/builds/533244956.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/constructionsite_options into lp:widelands

2019-05-16 Thread GunChleoc
I am getting a similar error when loading our homepage reference screenshot 
savegame Build, so we already have a change to saveloading in trunk where we 
overlooked having to increase the packet number.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/AI-fixes into lp:widelands

2019-05-16 Thread GunChleoc
@hessenfarmer Hard-coding stuff in the AI has caused us problems before, e.g. 
when the Frisians were first introduced. I am fine with merging this now, but 
can you open a new bug, please?
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/localization-post-build20 into lp:widelands

2019-05-16 Thread hessenfarmer
Review: Approve test and review

have tested this - at least for the encyclopedia part. Texts look good. 
Although while watching at them I noticed that some words seem to be out of 
line (menaing they seem to be slighly above or below the other words. that 
looks weird but is unrelated to this branch as it is the same in b20.

so from my side this can go in
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/constructionsite_options into lp:widelands

2019-05-16 Thread kaputtnik
Trying to load a savgame from trunk prints now in a window (and console):

Game data error
buildingdata: building 524547: not found

Loading in trunk works fine. Save game: 
https://bugs.launchpad.net/widelands/+bug/1597310/+attachment/5264357/+files/construction_site_settings.wgf
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/AI-fixes into lp:widelands

2019-05-16 Thread hessenfarmer
The proposal to merge lp:~widelands-dev/widelands/AI-fixes into lp:widelands 
has been updated.

Commit message changed to:

This fixes improves some behavior in AI performance
Ai is now able to adopt to scenarios to certain extend

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/AI-fixes/+merge/367309
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/AI-fixes into lp:widelands

2019-05-16 Thread hessenfarmer
@bunnybot merge
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/AI-fixes into lp:widelands

2019-05-16 Thread hessenfarmer
removed the lua stuff should be good to go now
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/constructionsite_options into lp:widelands

2019-05-16 Thread Toni Förster
Seems to be fixed.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy-target-profiles into lp:widelands

2019-05-16 Thread Toni Förster
r9110 fixed it. Thanks allot. 
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ferry into lp:widelands

2019-05-16 Thread Benedikt Straub
Thanks for the savegame :)
There were three different bugs overlayed here. All of them are fixed now.
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Re: [Widelands-dev] [Merge] lp:~stonerl/widelands/big_inn_missing_animation into lp:~widelands-dev/widelands/mines-worldsavior

2019-05-16 Thread hessenfarmer
Can't do this as this is your branch and not part of widelands-dev. 
BTW there might be other superseded branches as well which only you can change 
in status.


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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/constructionsite_options into lp:widelands

2019-05-16 Thread Benedikt Straub
Since the bug is not reproducible, I can´t be certain, but it should most 
likely be gone now
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/constructionsite_options into lp:widelands

2019-05-16 Thread Benedikt Straub
This seems to be the same issue as the crash with animation ID -432781024, but 
with a more usable file number. Will push a fix soonish
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/constructionsite_options into lp:widelands

2019-05-16 Thread Toni Förster
And another assertion.

Assertion failed: (animation_index < animations.size()), function draw, file 
/Users/toni/Launchpad/widelands-repo/working_tree/src/logic/map_objects/tribes/constructionsite.cc,
 line 85.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy-target-profiles into lp:widelands

2019-05-16 Thread Toni Förster
crash:

NOCOM: EconomyOptionsWindow::update_profiles_select(Default)
   Planning to select »Default«
   Did not select it because it is already selected
NOCOM: EconomyOptionsWindow::update_profiles, applicable »«
   Desired and actual state of the empty »« profile don´t match
NOCOM: EconomyOptionsWindow::update_profiles_needed()
   Added Default
   Added Efficiency
   Added Stockpile
   Added the empty profile
NOCOM: EconomyOptionsWindow::update_profiles_select()
   Planning to select »Project-Id-Version: Widelands
Report-Msgid-Bugs-To: https://wl.widelands.org/wiki/ReportingBugs/
POT-Creation-Date: 2019-04-22 05:17+
PO-Revision-Date: 2019-03-03 08:20+
Last-Translator: GunChleoc
Language-Team: English (United States) 
(http://www.transifex.com/widelands/widelands/language/en_US/)
Language: en_US
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Plural-Forms: nplurals=2; plural=(n != 1);
«
   Selected it!
Assertion failed: (dropdown_.has_selection()), function update_profiles_select, 
file 
/Users/toni/Launchpad/widelands-repo/working_tree/src/wui/economy_options_window.cc,
 line 427.
Abort trap: 6
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Re: [Widelands-dev] [Merge] lp:~stonerl/widelands/big_inn_missing_animation into lp:~widelands-dev/widelands/mines-worldsavior

2019-05-16 Thread Toni Förster
+1
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Re: [Widelands-dev] [Merge] lp:~stonerl/widelands/big_inn_missing_animation into lp:~widelands-dev/widelands/mines-worldsavior

2019-05-16 Thread hessenfarmer
Hi Toni,

as PArt of the cleanup before move Task I think we should abandon this branch
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/ferry into lp:widelands

2019-05-16 Thread Klaus Halfmann
Here is the SaveGame: https://www.magentacloud.de/share/tu4ayusx.k

Ferries2.wgf (Multiplayer Game)
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands

2019-05-16 Thread Toni Förster
I gave it another run.  The button is now called “Login settings” and sits in 
between the “LAN / Direct IP” ans “Back”.[1] The Title of the Login box has be 
renamed accordingly, also the “Login” button has been renamed to “Save”.[2]

The window opens automatically when no username or an invalid username is set 
or the wrong password has been entered. Otherwise, the user has to click the 
button. Clicking on “Save” in the box only closes the window but does not login 
automatically.
 
[1]https://fosuta.org/pics/multi-new.png
[2]https://fosuta.org/pics/login-new.png
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands

2019-05-16 Thread Toni Förster
The proposal to merge 
lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into 
lp:widelands has been updated.

Commit message changed to:

redesigned login box

- limit the possible characters for usernames
- draw a red box around the input field for erroneous input
- tell user were to register their username
- clicking registered checkbox focuses password field
- remove check from registered clears password field
- password field is only accessible when checkbox is clicked
- when a password is set, * is shown on opening

multiplayer login redesign

- only show login dialog when no name or wrong is set

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start/+merge/367320
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/overlapping_workareas into lp:widelands

2019-05-16 Thread hessenfarmer
Any reason why this hasn't been merged yet?
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/constructionsite_options into lp:widelands

2019-05-16 Thread Benedikt Straub
Oops… should be fixed now
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/constructionsite_options into lp:widelands

2019-05-16 Thread kaputtnik
Looks like this branch breaks savegame compatibility. When trying to load a 
game which runs fine in trunk i get:

Writing Buildingdata Data ... widelands: 
/home/kaputtnik/Quellcode/widelands-repo/constructionsite_options/src/map_io/map_buildingdata_packet.cc:974:
 void Widelands::MapBuildingdataPacket::write_constructionsite(const 
Widelands::ConstructionSite&, FileWrite&, Widelands::Game&, 
Widelands::MapObjectSaver&): Assertion `constructionsite.settings_' failed.
Abgebrochen (Speicherabzug geschrieben)
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands

2019-05-16 Thread Toni Förster
Hmm, I'm still uncertain. What about this?

https://fosuta.org/pics/multi-settings.png

I have to flesh out the details, though. Bu would this Screen look okay?
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/AI-fixes into lp:widelands

2019-05-16 Thread hessenfarmer
Ok I will remove the fri03 stuff and merge it then. will be tonight though
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/AI-fixes into lp:widelands

2019-05-16 Thread Benedikt Straub
Review: Approve

Tested, and it performs well. Code LGTM.
Good job :)
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/gaming_password into lp:widelands-website

2019-05-16 Thread kaputtnik
Review: Resubmit

Commit 544 give's a user some sort of success messages when he edits his 
profile or gaming password. After saving both views (edit_profile and edit_ggz) 
the user is redirected to the main profile view, where the success message is 
shown centered on the top.

I guess my new english sentences are fine, but could you please look again?
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy-target-profiles into lp:widelands

2019-05-16 Thread Benedikt Straub
I am at a loss. I have now pushed a revision that adds lots of logging output. 
When I perform these steps:

– Open the options window from a flag
– Change some values
– Click the save button
– Save the profile as "test"
– (now the dropdown shows "test")
– close the options window
– re-open it (the dropdown shows "test")
– Click the save button
– select profile "test"
– click delete
– (the dropdown now shows "")
– close the save dialog
– open the dropdown (still showing "")
– close the options window
– re-open it (the dropdown shows "")

I attached the log output I received to the bug. Please post the log output you 
receive so we can compare…
https://launchpadlibrarian.net/423973416/eco-options-profiles-log
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