Continuous integration builds have changed state:
Travis build 5110. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/539922141.
Appveyor build 4892. State: success. Details:
Continuous integration builds have changed state:
Travis build 5106. State: errored. Details:
https://travis-ci.org/widelands/widelands/builds/539673312.
Appveyor build 4887. State: failed. Details:
hessenfarmer has proposed merging
lp:~widelands-dev/widelands/appveyor_fixes_may_19 into lp:widelands.
Commit message:
appveyor fixes
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1830626 in widelands: "glbinding stopped working in x64 builds on
AppVeyor"
The proposal to merge lp:~widelands-dev/widelands/workarea-fixes into
lp:widelands has been updated.
Status: Needs review => Merged
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/workarea-fixes/+merge/368083
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This time it´s just the inputqueues
@bunnybot merge force
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Review: Disapprove
this branch seems to be broken on git. so I abndon it
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https://code.launchpad.net/~widelands-dev/widelands/appveyor_opengl/+merge/368039
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Refusing to merge, since Travis is not green. Use @bunnybot merge force for
merging anyways.
Travis build 5105. State: errored. Details:
https://travis-ci.org/widelands/widelands/builds/539671778.
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Continuous integration builds have changed state:
Travis build 5105. State: errored. Details:
https://travis-ci.org/widelands/widelands/builds/539671778.
Appveyor build 4886. State: failed. Details:
I have the feeling we should keep some sleeping time in the buildings as this
is the least performance consuming state. Furthermore it doesn't look
convenient to me that the workers are always leaving their homes in a hassle,
after successfully perfomring their task. So I would love to give
Continuous integration builds have changed state:
Travis build 5103. State: passed. Details:
https://travis-ci.org/widelands/widelands/builds/539624587.
Appveyor build 4884. State: failed. Details:
I'd like to change the woddcutters, (foresters) and quarries as well. They
spend way too much time in their buildings, instead of working. I'd like to
move about 10-15 seconds from the woodcutters & quarries to the worker. And
about 5 for the foresters.
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Did some changes for fishers and farms. The overall timing is the same as
before. Just the time spend for each step is a little different now.
Frisians are unchanged, that's something I'd like Benedikt to have a look at.
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@bunnybot merge
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Refusing to merge, since Travis is not green. Use @bunnybot merge force for
merging anyways.
Travis build 5102. State: failed. Details:
https://travis-ci.org/widelands/widelands/builds/539598587.
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Fixed it.
No need to be sorry for RL :-)
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Benedikt Straub has proposed merging
lp:~widelands-dev/widelands/economy-target-profiles into lp:widelands.
Commit message:
Fix economy targets profile application when no items are selected
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1827696 in widelands:
sorry was busy yesterday with real life.
Code looks good. but should be tested.
one small nit in the diff
Diff comments:
>
> === modified file
> 'data/tribes/buildings/trainingsites/barbarians/battlearena/init.lua'
> --- data/tribes/buildings/trainingsites/barbarians/battlearena/init.lua
@bunnybot merge
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1. We have mor problems than just opengl.
2. I am trying to solve them, however I screwed up the branch a bit.
3. For this it seems that on Git strange things happened (files got lost).
4. Appveyor couldn't build due to missing files.
5. My local builds terminate with a dll failure.
We need to
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