[Widelands-dev] [Merge] lp:~widelands-dev/widelands/appveyor_fixes_may_19 into lp:widelands

2019-05-31 Thread bunnybot
Continuous integration builds have changed state: Travis build 5110. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/539922141. Appveyor build 4892. State: success. Details:

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/ferry into lp:widelands

2019-05-31 Thread bunnybot
Continuous integration builds have changed state: Travis build 5106. State: errored. Details: https://travis-ci.org/widelands/widelands/builds/539673312. Appveyor build 4887. State: failed. Details:

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/appveyor_fixes_may_19 into lp:widelands

2019-05-31 Thread hessenfarmer
hessenfarmer has proposed merging lp:~widelands-dev/widelands/appveyor_fixes_may_19 into lp:widelands. Commit message: appveyor fixes Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1830626 in widelands: "glbinding stopped working in x64 builds on AppVeyor"

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/workarea-fixes into lp:widelands

2019-05-31 Thread noreply
The proposal to merge lp:~widelands-dev/widelands/workarea-fixes into lp:widelands has been updated. Status: Needs review => Merged For more details, see: https://code.launchpad.net/~widelands-dev/widelands/workarea-fixes/+merge/368083 -- Your team Widelands Developers is subscribed to

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/workarea-fixes into lp:widelands

2019-05-31 Thread Benedikt Straub
This time it´s just the inputqueues @bunnybot merge force -- https://code.launchpad.net/~widelands-dev/widelands/workarea-fixes/+merge/368083 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/workarea-fixes. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/appveyor_opengl into lp:widelands

2019-05-31 Thread hessenfarmer
Review: Disapprove this branch seems to be broken on git. so I abndon it -- https://code.launchpad.net/~widelands-dev/widelands/appveyor_opengl/+merge/368039 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/appveyor_opengl.

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/workarea-fixes into lp:widelands

2019-05-31 Thread bunnybot
Refusing to merge, since Travis is not green. Use @bunnybot merge force for merging anyways. Travis build 5105. State: errored. Details: https://travis-ci.org/widelands/widelands/builds/539671778. -- https://code.launchpad.net/~widelands-dev/widelands/workarea-fixes/+merge/368083 Your team

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/workarea-fixes into lp:widelands

2019-05-31 Thread bunnybot
Continuous integration builds have changed state: Travis build 5105. State: errored. Details: https://travis-ci.org/widelands/widelands/builds/539671778. Appveyor build 4886. State: failed. Details:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-31 Thread hessenfarmer
I have the feeling we should keep some sleeping time in the buildings as this is the least performance consuming state. Furthermore it doesn't look convenient to me that the workers are always leaving their homes in a hassle, after successfully perfomring their task. So I would love to give

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy-target-profiles into lp:widelands

2019-05-31 Thread bunnybot
Continuous integration builds have changed state: Travis build 5103. State: passed. Details: https://travis-ci.org/widelands/widelands/builds/539624587. Appveyor build 4884. State: failed. Details:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-31 Thread Toni Förster
I'd like to change the woddcutters, (foresters) and quarries as well. They spend way too much time in their buildings, instead of working. I'd like to move about 10-15 seconds from the woodcutters & quarries to the worker. And about 5 for the foresters. --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-31 Thread Toni Förster
Did some changes for fishers and farms. The overall timing is the same as before. Just the time spend for each step is a little different now. Frisians are unchanged, that's something I'd like Benedikt to have a look at. --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/workarea-fixes into lp:widelands

2019-05-31 Thread Benedikt Straub
@bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/workarea-fixes/+merge/368083 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/workarea-fixes. ___ Mailing list:

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/workarea-fixes into lp:widelands

2019-05-31 Thread bunnybot
Refusing to merge, since Travis is not green. Use @bunnybot merge force for merging anyways. Travis build 5102. State: failed. Details: https://travis-ci.org/widelands/widelands/builds/539598587. -- https://code.launchpad.net/~widelands-dev/widelands/workarea-fixes/+merge/368083 Your team

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-31 Thread Toni Förster
Fixed it. No need to be sorry for RL :-) -- https://code.launchpad.net/~widelands-dev/widelands/unify_sleep_time/+merge/368086 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/failed_skipped_10s. ___ Mailing list:

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy-target-profiles into lp:widelands

2019-05-31 Thread Benedikt Straub
Benedikt Straub has proposed merging lp:~widelands-dev/widelands/economy-target-profiles into lp:widelands. Commit message: Fix economy targets profile application when no items are selected Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1827696 in widelands:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-31 Thread hessenfarmer
sorry was busy yesterday with real life. Code looks good. but should be tested. one small nit in the diff Diff comments: > > === modified file > 'data/tribes/buildings/trainingsites/barbarians/battlearena/init.lua' > --- data/tribes/buildings/trainingsites/barbarians/battlearena/init.lua

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/workarea-fixes into lp:widelands

2019-05-31 Thread Benedikt Straub
@bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/workarea-fixes/+merge/368083 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/workarea-fixes. ___ Mailing list:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/appveyor_opengl into lp:widelands

2019-05-31 Thread hessenfarmer
1. We have mor problems than just opengl. 2. I am trying to solve them, however I screwed up the branch a bit. 3. For this it seems that on Git strange things happened (files got lost). 4. Appveyor couldn't build due to missing files. 5. My local builds terminate with a dll failure. We need to