Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/cleanup_playercommand_enums into lp:widelands

2019-08-25 Thread Toni Förster
Review: Approve -- https://code.launchpad.net/~widelands-dev/widelands/cleanup_playercommand_enums/+merge/369267 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/cleanup_playercommand_enums. ___ Mailing list:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify-program-parsers into lp:widelands

2019-08-25 Thread Toni Förster
Is it okay to force merge this branch? test/maps/expedition.wmf/scripting/test_check_transportation_works_one_ship.lua ... Running Widelands ... Seems to time out in some builds. -- https://code.launchpad.net/~widelands-dev/widelands/unify-program-parsers/+merge/367936 Your team

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/pybb_attachments into lp:widelands-website

2019-08-20 Thread Toni Förster
Stupid me. :-) I installed clamdscan. -- https://code.launchpad.net/~widelands-dev/widelands-website/pybb_attachments/+merge/370342 Your team Widelands Developers is subscribed to branch lp:widelands-website. ___ Mailing list:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/pybb_attachments into lp:widelands-website

2019-08-20 Thread Toni Förster
How do you intend to access clamav? The current mode is via socket: LocalSocket /var/run/clamav/clamd.ctl If you'd like, I can add a local TCP daemon on port 3310. -- https://code.launchpad.net/~widelands-dev/widelands-website/pybb_attachments/+merge/370342 Your team Widelands Developers is

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/pybb_attachments into lp:widelands-website

2019-08-14 Thread Toni Förster
Already installed. ;) -- https://code.launchpad.net/~widelands-dev/widelands-website/pybb_attachments/+merge/370342 Your team Widelands Developers is subscribed to branch lp:widelands-website. ___ Mailing list: https://launchpad.net/~widelands-dev Post

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/update_ops_script into lp:widelands-website

2019-06-21 Thread Toni Förster
Review: Approve LGTM :-) -- https://code.launchpad.net/~widelands-dev/widelands-website/update_ops_script/+merge/369163 Your team Widelands Developers is subscribed to branch lp:widelands-website. ___ Mailing list: https://launchpad.net/~widelands-dev

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/update_ops_script into lp:widelands-website

2019-06-21 Thread Toni Förster
Diff comments: > === modified file '_ops/apt_update.sh' > --- _ops/apt_update.sh2016-08-26 10:55:57 + > +++ _ops/apt_update.sh2019-06-21 11:41:04 + > @@ -1,28 +1,25 @@ > #!/bin/sh > # Updates all packages on the server, but stops the widelands website before > #

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/update_ops_script into lp:widelands-website

2019-06-21 Thread Toni Förster
Fixed it. You just need: sudo systemctl stop wl-website at the beginning and sudo systemctl start wl-website ath the and. I left the wl-bauarbeiten.service in place but it is not necessary to call it anymore. When stopping the wl-website service it will automatically enable the bauarbeiten

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands-website/update_ops_script into lp:widelands-website

2019-06-21 Thread Toni Förster
Review: Needs Fixing Diff comments: > === modified file '_ops/apt_update.sh' > --- _ops/apt_update.sh2016-08-26 10:55:57 + > +++ _ops/apt_update.sh2019-06-21 11:41:04 + > @@ -1,28 +1,25 @@ > #!/bin/sh > # Updates all packages on the server, but stops the widelands

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1833352-empty-game-names into lp:widelands

2019-06-21 Thread Toni Förster
@bunnybot merge force -- https://code.launchpad.net/~widelands-dev/widelands/bug-1833352-empty-game-names/+merge/369094 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1833352-empty-game-names. ___ Mailing list:

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1833352-empty-game-names into lp:widelands

2019-06-20 Thread Toni Förster
Toni Förster has proposed merging lp:~widelands-dev/widelands/bug-1833352-empty-game-names into lp:widelands. Commit message: Fix for corner case: don't set empty game name if no game is present Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1833352 in widelands

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1826744-lobby-commands into lp:widelands

2019-06-14 Thread Toni Förster
Review: Approve I'm happy :) @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/bug-1826744-lobby-commands/+merge/368285 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1826744-lobby-commands.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1826744-lobby-commands into lp:widelands

2019-06-14 Thread Toni Förster
But I guess this should be solved on the server side... -- https://code.launchpad.net/~widelands-dev/widelands/bug-1826744-lobby-commands/+merge/368285 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1826744-lobby-commands.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1826744-lobby-commands into lp:widelands

2019-06-08 Thread Toni Förster
Review: Approve LGTM :) But we need the server to be in place to test this better. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1826744-lobby-commands/+merge/368285 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1826744-lobby-commands.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/atlantean_fishbreeder into lp:widelands

2019-06-07 Thread Toni Förster
I meant to add Hessenfarmer... -- https://code.launchpad.net/~widelands-dev/widelands/atlantean_fishbreeder/+merge/368442 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/atlantean_fishbreeder into lp:widelands.

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/atlantean_fishbreeder into lp:widelands

2019-06-06 Thread Toni Förster
Toni Förster has proposed merging lp:~widelands-dev/widelands/atlantean_fishbreeder into lp:widelands. Commit message: atlantean fishbreeder split time 50/50 building/worker Requested reviews: kaputtnik (franku) For more details, see: https://code.launchpad.net/~widelands-dev/widelands

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1826744-lobby-commands into lp:widelands

2019-06-04 Thread Toni Förster
Sorry, I was under the impression that users could use the help command as well. The it is just /announcement command that needs to be changed :) -- https://code.launchpad.net/~widelands-dev/widelands/bug-1826744-lobby-commands/+merge/368285 Your team Widelands Developers is requested to review

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1826744-lobby-commands into lp:widelands

2019-06-03 Thread Toni Förster
Could you change "/announcement" to "/announce"? That's the command for the multiplayer lobby. Also, could you implement /help for the lobby (for users and superusers)? -- https://code.launchpad.net/~widelands-dev/widelands/bug-1826744-lobby-commands/+merge/368285 Your team Widelands Developers

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-06-03 Thread Toni Förster
I added the 2 seconds to the animation. -- https://code.launchpad.net/~widelands-dev/widelands/unify_sleep_time/+merge/368086 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/failed_skipped_10s. ___ Mailing list:

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/travis_xenial into lp:widelands

2019-06-02 Thread Toni Förster
Toni Förster has proposed merging lp:~widelands-dev/widelands/travis_xenial into lp:widelands. Commit message: use xenial on travis Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/travis_xenial/+merge/368237

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-06-02 Thread Toni Förster
Changed the timings for woodcutters/forester/quarry they are 50/50 (except foresters ~60/~40) -- https://code.launchpad.net/~widelands-dev/widelands/unify_sleep_time/+merge/368086 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/failed_skipped_10s.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/resize_caret into lp:widelands

2019-06-02 Thread Toni Förster
@bunnybot merge force -- https://code.launchpad.net/~widelands-dev/widelands/resize_caret/+merge/368227 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/resize_caret. ___ Mailing list:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands

2019-06-01 Thread Toni Förster
Changed the icon for the frisian's ship. Regarding the bushes, which one in particular do you want to see changed? -- https://code.launchpad.net/~widelands-dev/widelands/immovables_icon_wrong_path_menu/+merge/368011 Your team Widelands Developers is requested to review the proposed merge of

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/resize_caret into lp:widelands

2019-06-01 Thread Toni Förster
Toni Förster has proposed merging lp:~widelands-dev/widelands/resize_caret into lp:widelands. Commit message: increased caret to 14px Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/resize_caret/+merge/368227

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-31 Thread Toni Förster
I'd like to change the woddcutters, (foresters) and quarries as well. They spend way too much time in their buildings, instead of working. I'd like to move about 10-15 seconds from the woodcutters & quarries to the worker. And about 5 for the foresters. --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-31 Thread Toni Förster
Did some changes for fishers and farms. The overall timing is the same as before. Just the time spend for each step is a little different now. Frisians are unchanged, that's something I'd like Benedikt to have a look at. --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-31 Thread Toni Förster
Fixed it. No need to be sorry for RL :-) -- https://code.launchpad.net/~widelands-dev/widelands/unify_sleep_time/+merge/368086 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/failed_skipped_10s. ___ Mailing list:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-30 Thread Toni Förster
@hessenfarmer would you be so kind and have a look at the changes I did in the trainingsites? -- https://code.launchpad.net/~widelands-dev/widelands/unify_sleep_time/+merge/368086 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/failed_skipped_10s.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-30 Thread Toni Förster
the inputqueues again @bunnybot merge force -- https://code.launchpad.net/~widelands-dev/widelands/failed_skipped_10s/+merge/368014 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/failed_skipped_10s. ___ Mailing

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-30 Thread Toni Förster
The 10s increase in the test fixed it. But we only need this as long as the unify_sleep_time isn't merged into branch. We can revert these changes there because sleeps aren't executed before a possible fail anymore. @bunnybot merge --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-29 Thread Toni Förster
I just noticed that I forgot the training sites. I started by replacing the dummy checks with return=no_stats. I think we should add a return=fail if not enough food/wares are present (like we have for the aqua farm). To avoid the 30s sleep. Or can we move the sleep behind that consume part?

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread Toni Förster
This branch fails: test/maps/plain.wmf/scripting/test_casern.lua How do I run the test locally? -- https://code.launchpad.net/~widelands-dev/widelands/failed_skipped_10s/+merge/368014 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/failed_skipped_10s.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-29 Thread Toni Förster
Okay, fixed now :) -- https://code.launchpad.net/~widelands-dev/widelands/unify_sleep_time/+merge/368086 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/failed_skipped_10s. ___ Mailing list:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-29 Thread Toni Förster
Added them back in and set the commas. -- https://code.launchpad.net/~widelands-dev/widelands/unify_sleep_time/+merge/368086 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/failed_skipped_10s. ___ Mailing list:

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-29 Thread Toni Förster
The proposal to merge lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands has been updated. Description changed to: The basic idea is, we can guarantee that a failed or skipped program will always be continued after a grace time of 10 seconds. All calls within a program, may it be

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands

2019-05-29 Thread Toni Förster
Toni Förster has proposed merging lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands with lp:~widelands-dev/widelands/failed_skipped_10s as a prerequisite. Commit message: move sleep behind return/consume/callworker Requested reviews: hessenfarmer (stephan-lutz) For more details

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread Toni Förster
Okay, I'm going to set a new branch up that contains the changes to the lua files. Base will be this branch. -- https://code.launchpad.net/~widelands-dev/widelands/failed_skipped_10s/+merge/368014 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands

2019-05-29 Thread Toni Förster
Will look into this. :) -- https://code.launchpad.net/~widelands-dev/widelands/immovables_icon_wrong_path_menu/+merge/368011 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1830776-password-field-captures-input into lp:widelands

2019-05-29 Thread Toni Förster
@bunnybot merge :) -- https://code.launchpad.net/~widelands-dev/widelands/bug-1830776-password-field-captures-input/+merge/368063 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1830776-password-field-captures-input.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands

2019-05-29 Thread Toni Förster
untangle :D -- https://code.launchpad.net/~widelands-dev/widelands/immovables_icon_wrong_path_menu/+merge/368011 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands.

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1830778-lobby-initial-client-layout-broken into lp:widelands

2019-05-29 Thread Toni Förster
Toni Förster has proposed merging lp:~widelands-dev/widelands/bug-1830778-lobby-initial-client-layout-broken into lp:widelands. Commit message: lobby set Game column in client list to 3/8 of the width Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1830778

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1830776-password-field-captures-input into lp:widelands

2019-05-29 Thread Toni Förster
Toni Förster has proposed merging lp:~widelands-dev/widelands/bug-1830776-password-field-captures-input into lp:widelands. Commit message: don't force focus on password field Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1830776 in widelands: "Input is cap

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread Toni Förster
Did some thinking :D > It is not necessary for buildings with leading sleep times of less then 10 > secs as these would been masked by the code now. > Furthermore it is not necessary for buildings with only one output as the > effect of wasted time if undersupplied would been averaged over time.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread Toni Förster
Okay, so basically only the buildings you listed above? -- https://code.launchpad.net/~widelands-dev/widelands/failed_skipped_10s/+merge/368014 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/failed_skipped_10s.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands

2019-05-29 Thread Toni Förster
Changed the icon for the ship and added menu.png for all bushes. The bushes don't appear in the encyclopedia because nordfriese needs to entangle the lua files first. Currently, all information including terrain affinity are in one file. --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread Toni Förster
It basically affects all buildings. Most buildings have a sleep before skipped and/or consume. So we need to move them as well. But the question is, do we want to move them or add them to the animation cycle? Or at least move some seconds to the animation cycle? --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread Toni Förster
Hmm, there are many more. The question is. Shall we move the sleep time just behind consume, or remove sleep and add the time to the animation time, were applicable? -- https://code.launchpad.net/~widelands-dev/widelands/failed_skipped_10s/+merge/368014 Your team Widelands Developers is

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-29 Thread Toni Förster
Found some more. Barbarian's mines. Going to add the changes to this branch, since it won't be merged because the casern_test failed. I guess we need to adapt this test as well... -- https://code.launchpad.net/~widelands-dev/widelands/failed_skipped_10s/+merge/368014 Your team Widelands

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands

2019-05-29 Thread Toni Förster
should be fixed -- https://code.launchpad.net/~widelands-dev/widelands/immovables_icon_wrong_path_menu/+merge/368011 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands

2019-05-29 Thread Toni Förster
I used GIMP, already. Where do you get these warnings? -- https://code.launchpad.net/~widelands-dev/widelands/immovables_icon_wrong_path_menu/+merge/368011 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-28 Thread Toni Förster
The proposal to merge lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands has been updated. Commit message changed to: add failed programs to the skipped stack don't show % for trend move sleep behind consume in metal_workshop & toolsmithy added sound to helmsmithy For more

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands

2019-05-28 Thread Toni Förster
Toni Förster has proposed merging lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands. Commit message: add failed programs to the skipped stack don't show % for trend Requested reviews: hessenfarmer (stephan-lutz) For more details, see: https://code.launchpad.net/~widelands

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands

2019-05-28 Thread Toni Förster
Toni Förster has proposed merging lp:~widelands-dev/widelands/immovables_icon_wrong_path_menu into lp:widelands. Commit message: Fixes wrong path for encyclopedia immovables icon. Added missing menu icons for immovables. Requested reviews: Widelands Developers (widelands-dev) For more

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-25 Thread Toni Förster
Review: Approve LGTM :) -- https://code.launchpad.net/~widelands-dev/widelands/list-directories-in-cpp/+merge/366614 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/list-directories-in-cpp. ___ Mailing list:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start into lp:widelands

2019-05-25 Thread Toni Förster
Since the parent branch has been merged, this can go in as well. @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start/+merge/367314 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/wrong-password-message into lp:widelands

2019-05-25 Thread Toni Förster
Review: Approve -- https://code.launchpad.net/~widelands-dev/widelands/wrong-password-message/+merge/367929 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/wrong-password-message. ___ Mailing list:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/choose-attack-soldiers into lp:widelands

2019-05-24 Thread Toni Förster
I'd say 2. That would be 20 soldiers right? -- https://code.launchpad.net/~widelands-dev/widelands/choose-attack-soldiers/+merge/367471 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/choose-attack-soldiers. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/tribe-immovable-file-structure into lp:widelands

2019-05-24 Thread Toni Förster
Review: Approve LGTM :) -- https://code.launchpad.net/~widelands-dev/widelands/tribe-immovable-file-structure/+merge/367611 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/tribe-immovable-file-structure. ___ Mailing

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/constructionsite_options into lp:widelands

2019-05-24 Thread Toni Förster
Would it be possible to move the tabs for Warehouses' and Ports' to the top, instead of having to tab rows? -- https://code.launchpad.net/~widelands-dev/widelands/constructionsite_options/+merge/367428 Your team Widelands Developers is requested to review the proposed merge of

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy-target-profiles into lp:widelands

2019-05-24 Thread Toni Förster
Review: Approve I think I forgot to approve this :) -- https://code.launchpad.net/~widelands-dev/widelands/economy-target-profiles/+merge/366987 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/economy-target-profiles.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands

2019-05-23 Thread Toni Förster
Also, this needs to be resolved on the Metaserver side. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start/+merge/367320 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1825932-open-games-clean-start.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands

2019-05-23 Thread Toni Förster
> Setting a correct password and clicking on 'Save' connects immediately to the > lobby and immediately disconnect again. One can see this in channel #widelands > on IRC. > That is currently the only way to check whether the password was correct or not. --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-23 Thread Toni Förster
Review: Needs Fixing The merge conflict needs fixing. Also this is not part of this branch but maybe can be foxed here. Game: Reading Map Data ... Game: Reading Map Data took 7ms Game: Reading Player Info ... ┏━ Running Lua for world: Here are newlines missing. Besides that it sped up the

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/font_size-lua into lp:widelands

2019-05-23 Thread Toni Förster
Review: Approve LGTM :) -- https://code.launchpad.net/~widelands-dev/widelands/font_size-lua/+merge/366938 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/font_size-lua. ___ Mailing list:

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands

2019-05-23 Thread Toni Förster
The proposal to merge lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands has been updated. Commit message changed to: redesigned login box - renamed to Online game Settings - limit the possible characters for usernames - draw a red box around the input

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands

2019-05-23 Thread Toni Förster
Can you give it another try? -- https://code.launchpad.net/~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start/+merge/367320 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1825932-open-games-clean-start.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-19 Thread Toni Förster
Same savegame with this branch. Second and third phase loading Map Objects ... took 37ms Not sure what triggers the underrun on your system. The question is, is this caused by changes in this branch OR is this a problem with your system that you never noticed until this branch... --

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands

2019-05-17 Thread Toni Förster
The proposal to merge lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands has been updated. Commit message changed to: redesigned login box - renamed to Online game Settings - limit the possible characters for usernames - draw a red box around the input

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/constructionsite_options into lp:widelands

2019-05-16 Thread Toni Förster
Seems to be fixed. -- https://code.launchpad.net/~widelands-dev/widelands/constructionsite_options/+merge/367428 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/constructionsite_options into lp:widelands.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy-target-profiles into lp:widelands

2019-05-16 Thread Toni Förster
r9110 fixed it. Thanks allot. -- https://code.launchpad.net/~widelands-dev/widelands/economy-target-profiles/+merge/366987 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/economy-target-profiles. ___ Mailing list:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/constructionsite_options into lp:widelands

2019-05-16 Thread Toni Förster
And another assertion. Assertion failed: (animation_index < animations.size()), function draw, file /Users/toni/Launchpad/widelands-repo/working_tree/src/logic/map_objects/tribes/constructionsite.cc, line 85. --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy-target-profiles into lp:widelands

2019-05-16 Thread Toni Förster
crash: NOCOM: EconomyOptionsWindow::update_profiles_select(Default) Planning to select »Default« Did not select it because it is already selected NOCOM: EconomyOptionsWindow::update_profiles, applicable »« Desired and actual state of the empty »« profile don´t match NOCOM:

Re: [Widelands-dev] [Merge] lp:~stonerl/widelands/big_inn_missing_animation into lp:~widelands-dev/widelands/mines-worldsavior

2019-05-16 Thread Toni Förster
+1 -- https://code.launchpad.net/~stonerl/widelands/big_inn_missing_animation/+merge/352844 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/mines-worldsavior. ___ Mailing list: https://launchpad.net/~widelands-dev

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands

2019-05-16 Thread Toni Förster
I gave it another run. The button is now called “Login settings” and sits in between the “LAN / Direct IP” ans “Back”.[1] The Title of the Login box has be renamed accordingly, also the “Login” button has been renamed to “Save”.[2] The window opens automatically when no username or an invalid

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands

2019-05-16 Thread Toni Förster
The proposal to merge lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands has been updated. Commit message changed to: redesigned login box - limit the possible characters for usernames - draw a red box around the input field for erroneous input - tell

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands

2019-05-16 Thread Toni Förster
Hmm, I'm still uncertain. What about this? https://fosuta.org/pics/multi-settings.png I have to flesh out the details, though. Bu would this Screen look okay? -- https://code.launchpad.net/~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start/+merge/367320 Your team Widelands

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/constructionsite_options into lp:widelands

2019-05-15 Thread Toni Förster
Assertion failed: (military_site_->capacity_ != capacity), function set_soldier_capacity, file /Users/toni/Launchpad/widelands-repo/working_tree/src/logic/map_objects/tribes/militarysite.cc, line 85. -- https://code.launchpad.net/~widelands-dev/widelands/constructionsite_options/+merge/367428

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands

2019-05-15 Thread Toni Förster
Well another solution would be: We rename the back button to "Leave lobby" Above the button we have a checkbox "Clear login data" -- https://code.launchpad.net/~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start/+merge/367320 Your team Widelands Developers is subscribed to

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/constructionsite_options into lp:widelands

2019-05-15 Thread Toni Förster
With this branch I get crashes after a while. Not sure if the culprit is this branch or something in trunk, though. /Users/toni/Launchpad/widelands-repo/working_tree/src/graphic/animation.cc:451] Requested unknown animation with id: -432781024 ==54196==ERROR: AddressSanitizer: SEGV on unknown

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/constructionsite_options into lp:widelands

2019-05-15 Thread Toni Förster
Your buttons are a little too big. The buttons for in-/decreasing the wares are 24x24 while yours are 25x30. Also, some wares are covered by the button; see the fish in the tavern (I guess that is because of your buttons being to big) --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/constructionsite_options into lp:widelands

2019-05-15 Thread Toni Förster
Four warnings left: src/logic/playercommand.cc:2288:6: warning: default label in switch which covers all enumeration values [-Wcovered-switch-default] default: src/logic/playercommand.cc:2384:6: warning: default label in switch which covers all

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/constructionsite_options into lp:widelands

2019-05-15 Thread Toni Förster
hmm. I would prefer icons but you are completely right. I opened a topic in the forum: https://wl.widelands.org/forum/topic/4518/?page=1#post-27957 -- https://code.launchpad.net/~widelands-dev/widelands/constructionsite_options/+merge/367428 Your team Widelands Developers is requested to review

[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands

2019-05-15 Thread Toni Förster
The proposal to merge lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands has been updated. Commit message changed to: redesigned login box - limit the possible characters for usernames - draw a red box around the input field for erroneous input - tell

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands

2019-05-15 Thread Toni Förster
We have a logout button now :D The login dialog will be shown only for non registered users. Registered users may log out from their account from within the lobby. The additional login button from the Multiplayer menu is removed. --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands

2019-05-15 Thread Toni Förster
I have moved username validation to internet gaming. I'm currently experimenting with a logout button stay tuned :=) -- https://code.launchpad.net/~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start/+merge/367320 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/constructionsite_options into lp:widelands

2019-05-15 Thread Toni Förster
Some comments regarding the UI. I think we should keep the UI consistent. Instead of checkboxes please use the icons/buttons that are used in the building's window. The same applies for the priority settings. We use traffic lights instead of buttons. --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/constructionsite_options into lp:widelands

2019-05-15 Thread Toni Förster
I get these compiler warnings a couple of times. /Users/toni/Launchpad/widelands-repo/working_tree/src/logic/map_objects/tribes/building_settings.h:42:8: warning: 'Widelands::BuildingSettings' has virtual functions but non-virtual destructor [-Wnon-virtual-dtor] struct BuildingSettings {

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/font_size-lua into lp:widelands

2019-05-15 Thread Toni Förster
=== modified file 'src/ui_fsmenu/internet_lobby.cc' --- src/ui_fsmenu/internet_lobby.cc 2019-05-13 06:04:34 + +++ src/ui_fsmenu/internet_lobby.cc 2019-05-15 08:36:30 + @@ -296,6 +296,8 @@ case kClientSuperuser: pic =

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/font_size-lua into lp:widelands

2019-05-15 Thread Toni Förster
In trunk admins are written in green in the client list. Did you remove this on purpose? If not, I'm going to post the patch the next comment, -- https://code.launchpad.net/~widelands-dev/widelands/font_size-lua/+merge/366938 Your team Widelands Developers is requested to review the proposed

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands

2019-05-15 Thread Toni Förster
I could think of another option. We remove the button entirely. The login window is always shown for non registered users. When a user has entered a password, the dialog won't be shown as long as the password is valid. --

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands

2019-05-14 Thread Toni Förster
I made the "show login dialog" button a proper button. kaputtnik has second thoughts, though. here is a screenshot: https://i.ibb.co/b3W3x3W/internetgame.png -- https://code.launchpad.net/~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start/+merge/367320 Your team Widelands

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands

2019-05-14 Thread Toni Förster
Carets are also fixed. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start/+merge/367320 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1825932-open-games-clean-start.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/economy-target-profiles into lp:widelands

2019-05-14 Thread Toni Förster
Diff comments: > > === modified file 'src/wui/economy_options_window.cc' > --- src/wui/economy_options_window.cc 2019-02-23 11:00:49 + > +++ src/wui/economy_options_window.cc 2019-05-11 13:37:58 + > @@ -186,35 +281,399 @@ > const

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands

2019-05-14 Thread Toni Förster
Please test again it should address all issues. The only problem is that the caret does not move properly. Help is appreciated. :) @Gun have a look at the diff comment, please. Diff comments: > > === modified file 'src/ui_fsmenu/multiplayer.cc' > --- src/ui_fsmenu/multiplayer.cc

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start into lp:widelands

2019-05-14 Thread Toni Förster
Solved :) -- https://code.launchpad.net/~widelands-dev/widelands/bug-1797702-spaces-in-names-clean-start/+merge/367314 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start. ___

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/font_size-lua into lp:widelands

2019-05-13 Thread Toni Förster
And one more. This is the handling of direct messages. I know this is branch is about fonts but maybe we can address this here. Do we need: sender @recepiant: text For direct messages? The name is already coloured green and the text italic. This differentiates the message more than enough

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/font_size-lua into lp:widelands

2019-05-13 Thread Toni Förster
On more question. We have 2 different fonts now. The one used in editboxes is completely different from the other font. Is this intentionally? -- https://code.launchpad.net/~widelands-dev/widelands/font_size-lua/+merge/366938 Your team Widelands Developers is requested to review the proposed

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands

2019-05-12 Thread Toni Förster
I got ~100 compile warnings: src/io/filesystem/filesystem.h:150:71: warning: unknown command tag name [-Wdocumentation-unknown-command] /// Returns all files in the given 'directory' that match 'basename[_\d{1,3}].extension'

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/overlapping_workareas into lp:widelands

2019-05-12 Thread Toni Förster
Review: Approve Perfect. -- https://code.launchpad.net/~widelands-dev/widelands/overlapping_workareas/+merge/366623 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/overlapping_workareas. ___ Mailing list:

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1825932-open-games-clean-start into lp:widelands

2019-05-12 Thread Toni Förster
Well, then. @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/bug-1825932-open-games-clean-start/+merge/367318 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1825932-open-games-clean-start.

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