The proposal to merge
lp:~widelands-dev/widelands/bug-1786613-500ms-return-skipped into lp:widelands
has been updated.
Status: Needs review => Superseded
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1786613-500ms-return-skipped/+merge/353028
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Your t
Continuous integration builds have changed state:
Travis build 3791. State: failed. Details:
https://travis-ci.org/widelands/widelands/builds/415624736.
Appveyor build 3590. State: failed. Details:
@ypopezios: In principle you are right. It is somewhat arbitrary or you might
say it is try and error. On the other hand I don't know how to handle this in a
different way, cause more frequent calls of the working programs will always
consume more processing power. so the value of 500 to 1000ms
In principle, if I was given a range to compromise with, I would go the
conservative route and pick the edge of the range which is closer to the
previous value. In this case, the given range is 500 to 1000ms, the previous
value is 1ms, so I would go with 1000ms.
Having said that, in my
> Looks good from my side now.
> Would be good though if somebody with an underpowered machine would confirm
> minimal effect on performance
Do you think it gets much more underpowered. Your processor is basically the
same as mine. Just a few MHz slower. The only difference is RAM.
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Review: Approve
Looks good from my side now.
Would be good though if somebody with an underpowered machine would confirm
minimal effect on performance
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https://code.launchpad.net/~widelands-dev/widelands/bug-1786613-500ms-return-skipped/+merge/353028
Your team Widelands Developers is
Toni Förster has proposed merging
lp:~widelands-dev/widelands/bug-1786613-500ms-return-skipped into lp:widelands.
Commit message:
reduce waiting time to 500ms for skipped programs
Requested reviews:
hessenfarmer (stephan-lutz)
Related bugs:
Bug #1786613 in widelands: "production times are
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