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Notabilis has proposed merging
lp:~widelands-dev/widelands/bug-1776008-boost-deleted-uuid-function into
lp:widelands.
Commit message:
Removing explicit assignment when creating random UUID generator.
Requested reviews:
kaputtnik (franku)
Related bugs:
Bug #1776008 in widelands: "compiling:
> "How are differnt AI players handled? do they think all at the same time?" -
> well, AI has quite a low priority and I dont think the freezes in the game are
> cause by AI, but to better understand the AI timing, look at below code:
>
>
Ideally AI is called 10 times in seconds and it skips some of those calls.
But under load AI are called less frequently so it does not even skip any
calls. And then definitively they act in one period of time (consecutively, not
in parallel)
--
Review: Approve
Finally I have tested the last build of this branch with 4 AI players (one for
each tribe) on fullmoon map and with Barbarians, Frisians and Empire on oasis
triangle.
Results were quite good AI did handle all tribes properly.
However frisian fruit collectors were sometimes
See one small comment in code
Diff comments:
>
> === modified file 'src/ai/ai_help_structs.cc'
> --- src/ai/ai_help_structs.cc 2018-04-08 22:33:43 +
> +++ src/ai/ai_help_structs.cc 2018-06-10 10:37:32 +
> @@ -339,6 +339,14 @@
> is_militarysite(false) {
> }
>
> +uint16_t
agreed. Have not found any instance of this either.
can be removed then
--
https://code.launchpad.net/~widelands-dev/widelands/frisian_balancing_with_ai_hints/+merge/347166
Your team Widelands Developers is subscribed to branch
lp:~widelands-dev/widelands/frisian_balancing_with_ai_hints.
Review: Approve testing
Compiling works fine :-) (beside the known issues)
Here are the values of your quick test:
Old values:
uuid="3436e035-dc2e-46b8-ac1f-7487343547e6"
last_start="1528746135"
After deleting last_start:
uuid="a9f6baf2-04c9-4588-9bbd-7c42e83eb1e6"
last_start="1528746335"
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