Thanks for the excellent review :)
I have addressed most of your comments and left replies to the rest.
One of our math wizards spent a long time tweaking the system and the function,
so I'm hesitant to change any semantics here. There is an e function involved,
so there is no way to avoid
Cleaning up unused stuff is always a good idea :)
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thanks Arty for your comments and solutions. I would be happy to test this
again after the fixes.
Nice spot with the resulting farm1 issue after this finally works.
Diff comments:
>
> === modified file 'data/campaigns/emp04.wmf/scripting/tribes/farm1.lua'
> ---
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Perhaps it might be worth having it without the string . (showing nothing
beneath the Headings)
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Yes, the exponential function is the problem. Approximating it with highish
precision using only integer calculations would require a lot of computation,
which isn't really feasible. There are reasonable options though if we don't
mind straying a little. The function we use here is basically a
Tested the branch. Works like it should do. no difference found in empire 04.
ALthough the message for no wares returned looks unfamiliar and is to long for
my taste.
For me we should have the same headings as for wares returned. and a short
message like "no wares" instead of the waremap to
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Tested and all good now :)
@bunnybot merge
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lp:~widelands-dev/widelands/handling-various-fs-errors.
The proposal to merge lp:~widelands-dev/widelands/handling-various-fs-errors
into lp:widelands has been updated.
Commit message changed to:
Improved error handling for file save dialogs
For more details, see:
The proposal to merge lp:~widelands-dev/widelands/handling-various-fs-errors
into lp:widelands has been updated.
Commit message changed to:
Improved error handling for file save dialogs
In Load/Save menu for games/replays:
- All deletion errors are caught, player gets a message.
- When
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