[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-18 Thread noreply
The proposal to merge 
lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands 
has been updated.

Status: Needs review => Merged

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1669230-lastbastion-finetune/+merge/337083
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-17 Thread GunChleoc
Codecheck failure is already in trunk, so it needs to be fixed there

@bunnybot merge force
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-17 Thread GunChleoc
Yep, Travis still has some catching up to do, because Bunnybot had indeed 
gotten confused due to problems with Launchpad.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-17 Thread Teppo Mäenpää
Oh, I forgot that you did a merge. We might be waiting for travis and appveyor.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-17 Thread Teppo Mäenpää
When may I conclude that bunnybot has, once again, decided not to merge. What 
is the problem this time?
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-17 Thread Teppo Mäenpää
The proposal to merge 
lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands 
has been updated.

Commit Message changed to:

Minor fixes to Last Bastion map. See LP bug 1669230 for details.

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1669230-lastbastion-finetune/+merge/337083
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-17 Thread kaputtnik
I think this is ok.

@bunnybot merge

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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-17 Thread GunChleoc
I have left a comment in the bug - I think we need one more small building plot.

If you want to rename the map directory, please use bzr mv.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-15 Thread GunChleoc
Review: Approve

Yes, code is OK now. Somebody should still test to make sure that the issue is 
resolved.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-14 Thread Teppo Mäenpää
@GunChleoc: Thanks for spotting, is this okay now?
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-12 Thread GunChleoc
You lost the localization markup in the elemental packet. This happens because 
our profile class doesn't support saving that when you update a map.

Having desyncs is fine, we do not guarantee multiplayer compatibility between 
versions.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-08 Thread kaputtnik
Since this is a change of the map it should be clear that this is a new 
version, imho.
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-02 Thread bunnybot
Continuous integration builds have changed state:

Travis build 3128. State: passed. Details: 
https://travis-ci.org/widelands/widelands/builds/336637447.
Appveyor build 2935. State: success. Details: 
https://ci.appveyor.com/project/widelands-dev/widelands/build/_widelands_dev_widelands_bug_1669230_lastbastion_finetune-2935.
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-02 Thread Teppo Mäenpää
Teppo Mäenpää has proposed merging 
lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands.

Requested reviews:
  Widelands Developers (widelands-dev)
Related bugs:
  Bug #1669230 in widelands: "Map Last Bastion: enemy fortifications on the 
other side of water make game impassible in some situations"
  https://bugs.launchpad.net/widelands/+bug/1669230

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1669230-lastbastion-finetune/+merge/337083

The red player now has a way to expand around a tower at 10/57. It is not very 
convenient, but at least the blue can no longer (easily) block the red for good.

Also moved the yellow slot at 26/0 south. Now the players should no longer be 
able to block each other.
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=== modified file 'data/maps/Last_Bastion_v2.wmf/binary/heights'
Binary files data/maps/Last_Bastion_v2.wmf/binary/heights	2016-03-21 19:29:24 + and data/maps/Last_Bastion_v2.wmf/binary/heights	2018-02-02 15:36:09 + differ
=== modified file 'data/maps/Last_Bastion_v2.wmf/binary/terrain'
Binary files data/maps/Last_Bastion_v2.wmf/binary/terrain	2016-03-21 19:29:24 + and data/maps/Last_Bastion_v2.wmf/binary/terrain	2018-02-02 15:36:09 + differ
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[Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-02 Thread Teppo Mäenpää
The proposal to merge 
lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands 
has been updated.

Description changed to:

Last bastion map modified:

The red player now has a way to expand around a tower at 10/57. It is not very 
convenient, but at least the blue can no longer (easily) block the red for good.

Also moved the yellow slot at 26/0 south. Now the players should no longer be 
able to block each other.

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1669230-lastbastion-finetune/+merge/337083
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands.

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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-02 Thread Teppo Mäenpää
I tried to keep the changes small. However, if this is ever merged, and people 
play network with pre-merge and post-merge versions, there are desyncs. That 
could be avoided by renaming the map (like v2 -> v3). I do not think a rename 
is needed. Using different bzr versions can act like this.
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