Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/allows_seafaring_performance into lp:widelands

2018-04-12 Thread kaputtnik
wow, finally i can play debug builds again without stuttering, even on big maps. Thanks :-) -- https://code.launchpad.net/~widelands-dev/widelands/allows_seafaring_performance/+merge/342987 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/allows_seafaring_performance into lp:widelands

2018-04-11 Thread Klaus Halfmann
Review: Approve review, compile, automated test allows_seafaring_performance$ ./regression_test.py -b ./widelands ... test/maps/two_ponds.wmf/scripting/test_seafaring.lua ... Running Widelands ... done. Loading savegame: port_spaces ... done. ok ... Ran 41 tests in 1204.108s @bunnybot

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/allows_seafaring_performance into lp:widelands

2018-04-11 Thread GunChleoc
Thanks for the review :) Can you trigger the merge once your testing is done? -- https://code.launchpad.net/~widelands-dev/widelands/allows_seafaring_performance/+merge/342987 Your team Widelands Developers is requested to review the proposed merge of

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/allows_seafaring_performance into lp:widelands

2018-04-11 Thread Klaus Halfmann
This is a prerequisite for the smaller_building_statistics branch. checking this out now ... Code is reasonable. As this change carries its own testcase it can go in once the test works for me. -- https://code.launchpad.net/~widelands-dev/widelands/allows_seafaring_performance/+merge/342987