Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-08-13 Thread GunChleoc
@bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition/+merge/349594 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition. _

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-08-12 Thread GunChleoc
Let's wait for https://code.launchpad.net/~widelands-dev/widelands/bug-1786597-test-suite/+merge/352928 and then merge when Travis goes green. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition/+merge/349594 Your team Widelands Developers is subscribe

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-08-12 Thread Klaus Halfmann
Mhh, travis had no sucess with any instalaltions, but did not actually compile anything on linux. Gun: can this go in anyway or shall we resubmit this? -- https://code.launchpad.net/~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition/+merge/349594 Your team Widelands Developers is

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-08-10 Thread GunChleoc
I have fixed the disappearing work area when a construction site finishes, so this can go in now. Thanks for the review and for tracking down the bug :) @bunnybot merge -- https://code.launchpad.net/~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition/+merge/349594 Your team Widelan

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-07-31 Thread GunChleoc
We need to keep is_warping_, otherwise we will get strange behaviour with the preview disappearing when a building finishes construction. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition/+merge/349594 Your team Widelands Developers is subscribed to b

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-07-31 Thread Klaus Halfmann
I still have no idea what is_warping_ actually means :-). It was my best idea to leave the original code there while fixing the bug. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition/+merge/349594 Your team Widelands Developers is subscribed to branch

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-07-30 Thread GunChleoc
Why did you change if (!is_warping_) to if (showing_workarea_)? The !is_warping_ check is there for a reason. Maybe you need if (!is_warping_ && showing_workarea_)? -- https://code.launchpad.net/~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition/+merge/349594 Your team Widelands D

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-07-29 Thread Klaus Halfmann
Review: Resubmit I assume this bug was there since perhaps R18 but can only be found with ASAN. Now I need someone else for the review. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition/+merge/349594 Your team Widelands Developers is subscribed to bra

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-07-29 Thread Klaus Halfmann
reproducing was (to) easy, just clik on the workarea button and right click immideatley after that. Problem is that ~BuildingWindow() calls hide_workarea(); calling configure_workarea_button() whhich tries to change the tooltip of the already deleted button. I can provide a quick fix which woul

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-07-29 Thread GunChleoc
> This smells like trying to set a tooltip for some already freed button? Looks like, it, yes. I can't hunt this one down in a text editor though, so if you want to give this a try, please do - start with the wui/buildingwindow.cc class :) * I am actually used to see the workarea when opening t

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-07-28 Thread Klaus Halfmann
Review: Needs Fixing I will try to merge trunk, which contains a workaroud for #1784200. Until then I wont be able to debug this any further :\ -- https://code.launchpad.net/~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition/+merge/349594 Your team Widelands Developers is subscribe

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-07-28 Thread Klaus Halfmann
Now Internetgaming fails me with InternetGaming: logout(Something went wrong: Syntax error at 1:385: expected an allowed tag, got '/p'. String continues with: ' Welcome on the Widelands Metase') libc++abi.dylib: terminating with uncaught exception of type RT::SyntaxErrorImpl: Syntax error at 1:3

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-07-28 Thread Klaus Halfmann
Some notes: * logs show: [] Section [global], key 'workareapreview' not used (did you spell the name correctly?) This is actually expected. But will only affect existing games. * I am actually used to see the workarea when opening the building window, the extra click now kind of annoys me. e.g.

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-07-28 Thread Klaus Halfmann
Review: Needs Fixing testplay, crash Opps, I got some nasty crash here (Playing Frisians on checkmate) ERROR: AddressSanitizer: heap-use-after-free on address 0x6130010ce6e1 at pc 0x00010c887b02 bp 0x7ffee7d7d2f0 sp 0x7ffee7d7ca90 WRITE of size 14 at 0x6130010ce6e1 thread T0 #0 0x10c887b01 i

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-07-28 Thread Klaus Halfmann
Automatic builds are OK, I do not expect problems with local builds, will do some testplay (OS-X only) to check for unexpected optical effects or worse. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition/+merge/349594 Your team Widelands Developers is

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-07-28 Thread GunChleoc
Thanks for the review :) I hope it will compile again now - if it doesn't, I'd be happy if you could fix it for me. I'm still on the VM right now. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition/+merge/349594 Your team Widelands Developers is subsc

Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands

2018-07-25 Thread Klaus Halfmann
Review: Needs Fixing review, compile Going to compile and tesplay this now ... For the Review I find: * Renamed: show_work_area -> show_workarea, Same for hide_work_area -> hide_workarea * Option show_workarea_preview_ / "Show buildings area preview" removed * "workareapreview" not checked any l