Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-17 Thread GunChleoc
Codecheck failure is already in trunk, so it needs to be fixed there

@bunnybot merge force
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-17 Thread GunChleoc
Yep, Travis still has some catching up to do, because Bunnybot had indeed 
gotten confused due to problems with Launchpad.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-17 Thread Teppo Mäenpää
When may I conclude that bunnybot has, once again, decided not to merge. What 
is the problem this time?
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-17 Thread GunChleoc
I have left a comment in the bug - I think we need one more small building plot.

If you want to rename the map directory, please use bzr mv.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-15 Thread GunChleoc
Review: Approve

Yes, code is OK now. Somebody should still test to make sure that the issue is 
resolved.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-14 Thread Teppo Mäenpää
@GunChleoc: Thanks for spotting, is this okay now?
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-12 Thread GunChleoc
You lost the localization markup in the elemental packet. This happens because 
our profile class doesn't support saving that when you update a map.

Having desyncs is fine, we do not guarantee multiplayer compatibility between 
versions.
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Re: [Widelands-dev] [Merge] lp:~widelands-dev/widelands/bug-1669230-lastbastion-finetune into lp:widelands

2018-02-08 Thread kaputtnik
Since this is a change of the map it should be clear that this is a new 
version, imho.
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