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Hi all,
I'll be on vacation (and most of the time off line) for 2 weeks.
Finaly after a lot of hard work at office (and few time for wine), some
holydays. The return will be hot ;=)
Best Regards,
Raphael
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Hi Rok,
Le Samedi 26 Juillet 2003 20:28, Rok Mandeljc a écrit :
I was planning to (properly) implement DirectMusic Loader, based on
example I've found in MSDN
(http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnmusic/h
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Hi,
It seems recent patches by Raphaël have fixed all these apart from mere
four:
Errrm, I did the changes, not Raphaël :-)
lol
directx.c:779: warning: implicit declaration of function
`glXGetProcAddressARB' wgl.c:325: warning: implicit
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I don't suppose you know why Evolution doesn't detect your PGP message
signing do you?
No i don't
For some people, it detects it and displays it nicely, but for your
emails it doesn't.
like KMail CVS ;)
I'll fill a bug report
Oh well, it's
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Hi,
Indeed, good job! ;-)
;)
Also fixed a problem I've encountered while running 3DAudio.exe (from
SDK). One of the latest patches added this clause:
if (!ppDirectSound)
IDirectSound_Release(*ppDirectSound);
well, seem another
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Hi rok ;)
As I've mentioned, we'll need a function for loading chunks from dmusic
files. I tried to write one, and here's result; it's not very nice, but
it works (sort of).
At the time being, it only loads and displays data
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Hi everyone.
Hi rok
Sorry for not contributing anything to dmusic in a while,
but I'm currently busy with final exams...
As I can see, more work was done on it :)
don't worry, christian and me are trying to get some games running so dmusic
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Hi,
I've been thinking (waits for the applause to die down). DirectShow is
similar in style and architecture to GStreamer right? They both use
graphs of connected elements. Would it be possible to use GStreamer to
implement Quartz?
i had the
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Le Jeudi 05 Juin 2003 21:26, Vilppa Salt a écrit :
When building Wine today with RH 7.3 and gcc 2.96-113:
gcc -c -I. -I. -I../../include -I../../include -I/usr/X11R6/include
-D_REENTRANT -fPIC -D__WINESRC__ -Wall -mpreferred-stack-boundary=2
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Le Vendredi 06 Juin 2003 20:30, Rok Mandeljc a écrit :
When I try running InstallShield in windowed mode (Desktop = 640x480
as per default in config), window appears for a second and then
dissapears printing this message:
X Error of failed
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Hi,
have you any progress on GTA3 using lastest cvs + all pending patches (from
wine-patches) ?
Can you test with all patches + this last one (attached) please ?
Thanks,
Raphael
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Le Samedi 31 Mai 2003 20:57, Rok Mandeljc a crit :
Na 1054375053, 2003-05-31 ob 11:57, je Raphal Junqueira napisal(a):
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Hi folks,
I'm trying to get Unreal2 working, with no sound it continue
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Le Jeudi 29 Mai 2003 11:18, Mike Hearn a écrit :
You've made sure it's registered correctly, right? DMusic has quite a
large number of objects/interfaces iirc. Of course DMusic is all stubs
at the moment anyway..
Well, i'm trying to get it
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Le Vendredi 28 Fvrier 2003 17:31, Rok Mandeljc a crit :
I've implemented part of d3dx8.dll related to d3dx8math.h header (stubs,
I'll implement real functs later).
This is my first work with COM interfaces so please someone check it if
it's ok.
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On Saturday 11 January 2003 01:27, Raphaël Junqueira wrote:
Hi again,
I forgot to say with this patch now:
- - i have run successfully the NVIDIA Effects Browser 3.0
(http://developer.nvidia.com/view.asp?IO=NVEffectsBrowser_3)
with many effects
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Hi again,
this patch enable pixel shader rendering into D3D8 (and correct some stupid bugs i
have)
Changelog:
- intergration with DrawPrimitive
- remove non-esthetic c++ comments into c comments block ;)
- more more debug
Problems:
- very slow
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