Re: debugging a lockup in Planescape Torment

2002-11-07 Thread Eric Pouech
doesnt seems to save this setting between debugger calls so its of no use to me. why does it turn the debug msgs on when i say --debugmsg -all !?! that is effectively broken... I'll look into it dont know what kind of app it is, since these lines appear before winedbg says it loaded debug

Re: debugging a lockup in Planescape Torment

2002-11-06 Thread Eric Pouech
Enrico Horn a écrit : On Tuesday 05 November 2002 20:29, Eric Pouech wrote: RFE: Actually I am not interested in debug msgs after the debugger started. Could there be an option that an debugger start turns off debug msgs. set - all the debugger is called on an unhandled

Re: debugging a lockup in Planescape Torment

2002-11-06 Thread Enrico Horn
On Wednesday 06 November 2002 21:25, you wrote: Enrico Horn a écrit : On Tuesday 05 November 2002 20:29, Eric Pouech wrote: RFE: Actually I am not interested in debug msgs after the debugger started. Could there be an option that an debugger start turns off debug msgs. set

Re: debugging a lockup in Planescape Torment

2002-11-05 Thread Eric Pouech
RFE: Actually I am not interested in debug msgs after the debugger started. Could there be an option that an debugger start turns off debug msgs. set - all When the debugger starts I often get the msg wine: hash.c:392: DEBUG_GetSymbolValue: Assertion 'strlen(name) sizeof(buffer) - 2'

Re: debugging a lockup in Planescape Torment

2002-11-05 Thread Enrico Horn
On Tuesday 05 November 2002 20:29, Eric Pouech wrote: RFE: Actually I am not interested in debug msgs after the debugger started. Could there be an option that an debugger start turns off debug msgs. set - all the debugger is called on an unhandled exception the debugger call in the

debugging a lockup in Planescape Torment

2002-11-04 Thread Enrico Horn
Hi, I am currently trying to debug an lockup that happens in Planscape:Torment and potentially other Black Isle games(havent tested yet) as well. So far I am out of luck. (For those who know the game the lockup happens between the intro movie and the main menu) The symtoms are: --debugmsg +relay