Hi folks,
Okay, I've finally put together a web page and mailing list
to centralize our information about Wineconf.
You can view the page here:
www.winehq.org/wineconf/
It's just a start; there are lots of details to fill in,
but now everyone has a place to look.
I'd appreciate it if interest
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Le Tuesday 04 November 2003 23:07, Alexandre Julliard a écrit :
> Tom <[EMAIL PROTECTED]> writes:
>
>
> > Alexandre, is there any chance of this code *ever* being excepted into
> > the wine tree?
>
>
> None whatsoever, the driver "reimplementation" i
Tom <[EMAIL PROTECTED]> writes:
> Alexandre, is there any chance of this code *ever* being excepted into
> the wine tree?
None whatsoever, the driver "reimplementation" is clearly a DMCA
violation. The proper way to do that is to somehow load the driver and
let it perform all the checks it wants
On Wed, 5 Nov 2003 02:29, Mike Hearn wrote:
> I don't think there's any legal issue anyway. There are no laws against
> cracking copy protection unless you're in the states and it's got
> encryption.
You want to be careful here. There's also laws in Australia against bypassing
a "technological p
> When you play
> using an incorrect crack the game will slowly become unplayable.
Like this we can be sure that the reimplemented driver is perfect or a bit
buggy. Also, some people may prefer the idea of a open source safe disc driver
more that the idea of loading the proprietary one.
--- Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
> Perhaps the "solution" is to write a wrapper to load secdrv.sys and
> friends.
> Perhaps in a way like that ntfs emulation project works (it uses a
> reactos
> kernel) or perhaps using an emulator like qemu.
Yes it should be possibe to adapt t
It might be possible to reverse engineer the current safedisc 1 and 2
protections and include the code in wine. The problem is that the new version (a
snapshot of it was used at the time in flashpoint) is less nice. Nowadays when
you for example use a crack the game works or doesn't work. The new s
Francois Gouget wrote:
On Mon, 22 Sep 2003, Francois Gouget wrote:
[...]
The lecture was given several months ago, but I'm going to repeat it in
about a month. If you have any comments, please send them over for
inclusion for next time.
Maybe we could also announce such presentations on WineHQ's
El mar, 04 de nov de 2003, a las 16:13, Ivan Leo Murray-Smith escribio:
> >but this brings fort the legal issues.
> If the re-implemented driver only allows the user to play the game, and not to
> make a perfect copy of the CD, there is no legal issue.
I think that the actual status is even worse,
Zsolt Rizsanyi wrote:
So this is what I think that the status of copy protection is. If I'm wrong
somewhere then please correct me.
Hi,
Yea I think your correct.. here is his post...
http://www.winehq.com/hypermail/wine-patches/2002/04/0194.html
And our last exchange: Zsolt
http://www.winehq
On Tue, 2003-11-04 at 15:13, Ivan Leo Murray-Smith wrote:
> >but this brings fort the legal issues.
> If the re-implemented driver only allows the user to play the game, and not to
> make a perfect copy of the CD, there is no legal issue.
I don't think there's any legal issue anyway. There are no
>but this brings fort the legal issues.
If the re-implemented driver only allows the user to play the game, and not to
make a perfect copy of the CD, there is no legal issue.
On Sunday 02 November 2003 03.58, Raphaël Junqueira wrote:
> > One other thought. At some point in time we will have to address copy
> > protection. I dont want to get into legal discussions and I dont intend
> > looking into it (yet), BUT would I be correct in saying that if someone
> > worked out
On Tue, Nov 04, 2003 at 10:57:07AM +, Adam Gundy wrote:
> that looks like an incorrect or corrupt segment selector (thread local storage).
>
> one possibility is that it is trying to use the GDT instead of the LDT - are you
> using WINE with NPTL? try it with NPTL disabled if you are...
I am
At 23:06 03/11/2003 +0100, Lionel Ulmer wrote:
>> Trying to run valgrind on wine directx (running Unreal2 with nvidia openGL
>> drivers)
>
>I think it's best to use software GL when using Valgrind... It is reported
>to make the DRI crash and not support all syscalls needed by the NVIDIA GL
>driver
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