Coverity coverage of Wine

2006-09-12 Thread Paul Vriens
Hi, the latest run (with report) on the Coverity site seems to be from July 21st. It appears that the main page is updated though (not for the lines of code but for the errors fixed). Does anybody know more about the why? I've tried to contact Coverity for the last month and my last email (where

Re: X11Drv: move WGL extension code

2006-09-12 Thread Lionel Ulmer
On Fri, Sep 01, 2006 at 01:57:24PM +0200, Roderick Colenbrander wrote: The way WGL extensions are loaded is different. The old code correctly advertised the names of available WGL extensions but the wglGetProcAddress code didn't work correctly. Even if an extension wasn't advertised you could

Re: Coverity coverage of Wine

2006-09-12 Thread Detlef Riekenberg
On Di, 2006-09-12 at 08:51 +0200, Paul Vriens wrote: the latest run (with report) on the Coverity site seems to be from July 21st. Does anybody know more about the why? What comes in my mind, that they offered there Service to Wine to use it as an Advertisement like: Coverity detected 800

Re: comctl32: Remove dead code in tooltips.c (coverity)

2006-09-12 Thread Alexandre Julliard
Detlef Riekenberg [EMAIL PROTECTED] writes: We return with FALSE at the top of the Function, when lpToolInfo is NULL. I think that's where the real bug is, we shouldn't always return FALSE in that case. -- Alexandre Julliard [EMAIL PROTECTED]

Re: Coverity coverage of Wine

2006-09-12 Thread Paul Vriens
On Tue, 2006-09-12 at 11:15 +0200, Detlef Riekenberg wrote: On Di, 2006-09-12 at 08:51 +0200, Paul Vriens wrote: the latest run (with report) on the Coverity site seems to be from July 21st. Does anybody know more about the why? What comes in my mind, that they offered there Service

RTL language support in usp.dll

2006-09-12 Thread Vijay Kiran Kamuju
Hi, Your patch for RTL support in usp10.dll. http://www.winehq.org/pipermail/wine-patches/2006-September/030571.html Only includes support for Arabic. If you could include for other RTL languages esp Hebrew (other RTL languages are Farsi and Urdu). I think that would be an easy task for you as

Re: State management in D3D

2006-09-12 Thread Stefan Dösinger
Am Montag 11 September 2006 23:36 schrieb H. Verbeet: On 11/09/06, Stefan Dösinger [EMAIL PROTECTED] wrote: Am Montag 11 September 2006 19:56 schrieb H. Verbeet: On 11/09/06, Stefan Dösinger [EMAIL PROTECTED] wrote: That's what I'd use the state.changed field for. Set it to TRUE when

Re: State management in D3D

2006-09-12 Thread H. Verbeet
On 12/09/06, Stefan Dösinger [EMAIL PROTECTED] wrote: Yeah, but we still can't remove the entry. Or wait, set it to 0 and implement state 0 as a nop-apply :-) Why wouldn't you be able to remove an entry from a list?

Help with git

2006-09-12 Thread Kapila De Silva
Hi all, Hope this is the right place to post this, if not, my apologies. Im trying to track down an issue that occurred between 0.9.19 and 0.9.20, and am using git bisect to track the issue. In the process of trying to identify the cause of the issue, I would like to be able to get the code up

Re: Low-level coding

2006-09-12 Thread Kai Blin
On Monday 11 September 2006 22:58, Kuba Ober wrote: On Monday 11 September 2006 12:12, Frank Richter wrote: [...] :S might've been an emoticon here. Thought about that, a quick google for :S didn't show up anything interesting. According to [1], it's a contratidcory remark smiley. Cheers,

Help with shader code

2006-09-12 Thread Kapila De Silva
Hi All, can someone help me understand some code from dlls/wined3d/vertexshader.c please? Im new to shader code, but to me the following looks a bit strange: shader_addline(buffer, ADD result.position.x, TMP_OUT.x, PROJECTIONX.w;\n); shader_addline(buffer, ADD result.position.y,

Re: Help with git

2006-09-12 Thread Matt Finnicum
What I do is to follow along with things on the shortlog: http://source.winehq.org/git/?p=wine.git;a=shortlog Lets say you want to move your current branch to my recent patch riched20: Rewrite of scrolling and some redrawing code. - you'd click the link commit to the right of it. In the page

Re: Help with shader code

2006-09-12 Thread H. Verbeet
That does look wrong. The proper code should probably look like this: shader_addline(buffer, ADD result.position.x, TMP_OUT.x, PROJECTIONX.w;\n); shader_addline(buffer, MAD result.position.y, TMP_OUT.y, PROJECTIONY.y, PROJECTIONY.w;\n);

Re: Help with shader code

2006-09-12 Thread H. Verbeet
On 12/09/06, H. Verbeet [EMAIL PROTECTED] wrote: That does look wrong. The proper code should probably look like this: shader_addline(buffer, ADD result.position.x, TMP_OUT.x, PROJECTIONX.w;\n); shader_addline(buffer, MAD result.position.y, TMP_OUT.y, PROJECTIONY.y, PROJECTIONY.w;\n);

Re: Using gdb

2006-09-12 Thread Eric Pouech
I don't end up with a gdb prompt. It is just stuck there. yeah, that's a bug. I'm working on it

Re: ALSA implementation

2006-09-12 Thread Eric Pouech
Tom Spear wrote: Eric Pouech is the original author, so if he still hangs around here he would be your best bet. for the sake of record, I'm not the alsa driver author (at least not the current 0.9x / 1.y) A+

Re: ALSA implementation

2006-09-12 Thread Eric Pouech
Aaron Slunt wrote: Hi, I talked on #winehq in irc about how horribly alsa is implemented right now. I was told that winmm would need a complete re-write and the dsound needs some changes as well. the rewrite we're talking about is dealing with putting most of the drivers in a single DLL,

Re: ALSA implementation

2006-09-12 Thread Jan Zerebecki
On Fri, Sep 08, 2006 at 04:43:18PM -0400, Aaron Slunt wrote: I talked on #winehq in irc about how horribly alsa is implemented right now. I was told that winmm would need a complete re-write and the dsound needs some changes as well. The alsa specific problems should be fixeable without

Re: State management in D3D

2006-09-12 Thread Stefan Dösinger
Am Dienstag 12 September 2006 18:13 schrieb H. Verbeet: On 12/09/06, Stefan Dösinger [EMAIL PROTECTED] wrote: Yeah, but we still can't remove the entry. Or wait, set it to 0 and implement state 0 as a nop-apply :-) Why wouldn't you be able to remove an entry from a list? With the array, we

Re: State management in D3D

2006-09-12 Thread H. Verbeet
On 12/09/06, Stefan Dösinger [EMAIL PROTECTED] wrote: Why wouldn't you be able to remove an entry from a list? With the array, we can only truly remove a single element by moving all other entries by one, reducing the total amount of entries and adjusting all values that specify a list index.

Re: Help with git

2006-09-12 Thread Mike McCormack
Matt Finnicum wrote: What I do is to follow along with things on the shortlog: http://source.winehq.org/git/?p=wine.git;a=shortlog Lets say you want to move your current branch to my recent patch riched20: Rewrite of scrolling and some redrawing code. - you'd click the link commit to the right

wine complation fails with latest git

2006-09-12 Thread EA Durbin
I'm not able to compile wine with the latest source from git. gcc-3.4 -c -I. -I. -I../../include -I../../include-Wall -pipe -fno-strict-aliasing -gstabs+ -Wdeclaration-after-statement -Wwrite-strings -Wpointer-arith -g -O2 -o parser.yy.o parser.yy.c parser.l: In function `parser_lex':

Re: wine complation fails with latest git

2006-09-12 Thread Vijay Kiran Kamuju
Please do a make clean in widl directory and do make On 9/12/06, EA Durbin [EMAIL PROTECTED] wrote: I'm not able to compile wine with the latest source from git. gcc-3.4 -c -I. -I. -I../../include -I../../include-Wall -pipe -fno-strict-aliasing -gstabs+ -Wdeclaration-after-statement

Re: wine complation fails with latest git

2006-09-12 Thread EA Durbin
I did a make clean in the wine directory and it appears to be working now. From: Vijay Kiran Kamuju [EMAIL PROTECTED] To: EA Durbin [EMAIL PROTECTED] CC: wine-devel@winehq.org Subject: Re: wine complation fails with latest git Date: Wed, 13 Sep 2006 00:00:24 -0400 Please do a make clean in

question about storage32.c code and while loop

2006-09-12 Thread EA Durbin
I've mentioned this before but I'm no expert C programmer. Can someone explain why we do the following in storage32.c? if (cbRead 0) { cbTotalRead += cbRead; resWrite = BlockChainStream_WriteAt(bbTempChain, offset,

RE: question about storage32.c code and while loop

2006-09-12 Thread EA Durbin
disregard I see the do statement above it.