Re: Memory checking?

2007-03-11 Thread Uwe Bonnes
Giles == Giles Cameron [EMAIL PROTECTED] writes: Giles Ok. I am just entering the WINE development crowd, and have very Giles very little experiance with the Windows API (The first time I saw Giles it, I was terrifyed!) Anywho. It would appear that some programs Giles decide

Re: DirectX 10 start as a SoC project?

2007-03-11 Thread Stefan Dösinger
Wasn't there mention of making a Windows XP version of wine's DirectX 10, so people can use XP for gaming instead of Vista? If so, it would be nice if your code compiles and works on Windows too. Yes, that is the idea :-) Just one note for clarity: I am a student, but I do not plan to work on

Re: mapi32: Add DebugInfo to critical sections.

2007-03-11 Thread Uwe Bonnes
Jan == Jan Zerebecki [EMAIL PROTECTED] writes: Jan --- If this patch is rejected from inclusion, please tell me why, Jan as I would have to ask anyway. Nice disclaimer ;-) I wonder if it works? -- Uwe Bonnes[EMAIL PROTECTED] Institut fuer Kernphysik

Re: DirectX 10 start as a SoC project?

2007-03-11 Thread Damjan Jovanovic
On 3/10/07, Stefan Dösinger [EMAIL PROTECTED] wrote: Hi, Thinking about SoC I though that starting a DirectX 10 implementation may be a good summer of code project. I do not mean implementing the full d3d10 lib, that would be way to much, more starting the infrastructure. Henri disagreed with

Re: wined3d: Allow SetCursorProperties on existing cursor

2007-03-11 Thread Stefan Dösinger
Am Sonntag 11 März 2007 03:08 schrieb Erich Hoover: I ran all of the d3d9 tests and did not get any errors with my patch applied. I did get an error when I ran your modified visual.c test, but I get the same errors with and without my patch. Yes; The existing d3d9 tests do not check what

Re: wined3d: Set wrapmode for cubemags to clamp regardeless of the sampler state

2007-03-11 Thread Stefan Dösinger
I adapted a Directx9 HLSL tutorial to display a black cubemap with one white line on one edge of one side and visually (by hand or better to say by eye) confirmed that the line is not mirrored on the opposite edge. I'd say the patch is fine. Anything else but clamp to edge does not make sense

RE: Tackling gdiplus?

2007-03-11 Thread Rolf Kalbermatter
Huw Davies [mailto:[EMAIL PROTECTED] wrote: It seems to me that gdiplus is a great project for an intern; it's scalable and not 'all or nothing' unlike the dib engine. In looking at the DIB engine I feel that one of the biggest obstacles to get it done is integrating it in a way that it can be

Known desktop migration projects and their must have Windows apps

2007-03-11 Thread Dan Kegel
I'm putting a list together at http://wiki.winehq.org/DesktopMigrationProjects listing organizations who are migrating their users from Windows to Linux. I only list projects that have come out and said which Windows applications they really want to run on Linux. Since these migration projects,

Re: winedbg: Support longer thread names

2007-03-11 Thread Eric Pouech
Erich Hoover a écrit : Real Name: Erich Hoover Description: The thread name length in winedbg is currently restricted to 9 characters, this is not nearly long enough for debugging threads in the Supreme Commander demo and results in character corruption on the terminal. Since this

Re: 0.9.32 hangs UltraVNC Viewer after a while

2007-03-11 Thread Damjan Jovanovic
On 3/10/07, Dieter Rogiest [EMAIL PROTECTED] wrote: Mandriva Linux 2007.0 here. With wine 0.9.30 ultravnc_viewer.exe (remote access) works perfect. I installed wine 0.9.32 (wine-0.9.32-1.SoS.2007.0.i586.rpm). Using ultravnc_viewer.exe I saw immediately that the fullscreen title bar that should

mswsock.dll, Soc legal questions

2007-03-11 Thread Benoit Pradelle
Hi, I'm pretty interested in implementing mswsock.dll as a SoC this summer : this dll seems to be used by many apps and it's, I think, the sort of job I can do. As I'm not a Wine dev, I was wondering about how should I work for implementing this lib : should I juste use the MSDN description

Re: wined3d: Allow SetCursorProperties on existing cursor

2007-03-11 Thread Erich Hoover
I ran all of the d3d9 tests and did not get any errors with my patch applied. I did get an error when I ran your modified visual.c test, but I get the same errors with and without my patch. Test before patch: fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x167ec8) : stub, simulating

Re: mswsock.dll, Soc legal questions

2007-03-11 Thread Eric Pouech
Benoit Pradelle a écrit : Hi, I'm pretty interested in implementing mswsock.dll as a SoC this summer : this dll seems to be used by many apps and it's, I think, the sort of job I can do. be aware that the easy parts have been started in last year SoC, but weren't applied to the git tree yet,

Re: wined3d: Allow SetCursorProperties on existing cursor

2007-03-11 Thread H. Verbeet
On 11/03/07, Erich Hoover [EMAIL PROTECTED] wrote: So, which change exactly are you concerned about? Changes are: 1) The removal of glDeleteTextures(1, This-cursorTexture); in device.c This change should just keep SetCursorProperties from deleting the gl texture. By removing this call an

Re: DIB Engine GSoC

2007-03-11 Thread Jesse Allen
On 3/10/07, Brian Vincent [EMAIL PROTECTED] wrote: On 3/2/07, Steven Edwards [EMAIL PROTECTED] wrote: I don't really know anything about the DIB engine or the engineering problem in getting it accepted except that it is going to be a massive beast and almost impossible to implement in small

Re: DirectX 10 start as a SoC project?

2007-03-11 Thread Jesse Allen
On 3/10/07, Stefan Dösinger [EMAIL PROTECTED] wrote: Hi, Thinking about SoC I though that starting a DirectX 10 implementation may be a good summer of code project. I do not mean implementing the full d3d10 lib, that would be way to much, more starting the infrastructure. Henri disagreed with

Re: DirectX 10 start as a SoC project?

2007-03-11 Thread Mirek
Jesse Allen napsal(a): On 3/10/07, Stefan Dösinger [EMAIL PROTECTED] wrote: Hi, Thinking about SoC I though that starting a DirectX 10 implementation may be a good summer of code project. I do not mean implementing the full d3d10 lib, that would be way to much, more starting the

Re: DirectX 10 start as a SoC project?

2007-03-11 Thread Stefan Dösinger
Am Sonntag 11 März 2007 19:40 schrieb Jesse Allen: On 3/10/07, Stefan Dösinger [EMAIL PROTECTED] wrote: Hi, Thinking about SoC I though that starting a DirectX 10 implementation may be a good summer of code project. I do not mean implementing the full d3d10 lib, that would be way to much,

Re: Alexandre Julliard : ntdll: Fixed a compiler warning for size_t/ unsigned int mismatch.

2007-03-11 Thread Alexandre Julliard
Francois Gouget [EMAIL PROTECTED] writes: Even so I think we can get a problem for the Win64 case: on Windows the size parameter will still be 32bits since it's an 'unsigned int'. So 64bit Windows applications will generate code that passes a 32bit size to _lfind(). But Wine's

Re: wined3d: Allow SetCursorProperties on existing cursor

2007-03-11 Thread Stefan Dösinger
Am Sonntag 11 März 2007 21:08 schrieb Erich Hoover: Yeah, that would make more sense wouldn't it :) Please see attached patch. If you do it that way, you can remove the PreLoad, LockRect the surface(with WINED3DLOCK_READONLY), use glTexImage2D to load This-cursorTexture and then Unlock the

Re: wined3d: Set wrapmode for cubemags to clamp regardeless of the sampler state

2007-03-11 Thread H. Verbeet
On 11/03/07, Stefan Dösinger [EMAIL PROTECTED] wrote: But I cannot think of any good way to test this, so I prefer to wait for an application to show up what can go wrong :-) I've written a test for this, I'll send it tomorrow together with some other patches.

Re: wined3d: Implented signed texture formats via NV_TEXTURE_SHADER

2007-03-11 Thread Fabian Bieler
On Saturday 10 March 2007 23:20, Frank Richter wrote: On 10.03.2007 15:02, Fabian Bieler wrote: +static const PixelFormatDesc NV_texture_shader_formats[] = { +{WINED3DFMT_V8U8,0x0,0x0,0x0,0x0 ,2 ,FALSE ,GL_SIGNED_HILO8_NV ,GL_HILO_NV

Re: wined3d: Allow SetCursorProperties on existing cursor

2007-03-11 Thread H. Verbeet
On 11/03/07, Erich Hoover [EMAIL PROTECTED] wrote: Is the attached what you mean? Erich Hoover [EMAIL PROTECTED] +if (IWineD3DSurface_LockRect(pCursorBitmap, rect, NULL, WINED3DLOCK_READONLY) == WINED3D_OK) I know the current code doesn't do it everywhere either, but you should

Re: DirectX 10 start as a SoC project?

2007-03-11 Thread Kai Blin
On Sunday 11 March 2007 13:53, Stefan Dösinger wrote: Oh, and just in case we run out of idea, there is still plenty work to do for DirectX. Other Ideas are dplay.dll, d3dxof.dll, dmusic.dll, d3dx9_xy.dll, dsound, ... After Stefan mentioned this a couple of times, I'd like to restate that I'd

Re: mapi32: Add DebugInfo to critical sections.

2007-03-11 Thread Jan Zerebecki
On Sun, Mar 11, 2007 at 12:27:54PM +0100, Uwe Bonnes wrote: Jan == Jan Zerebecki [EMAIL PROTECTED] writes: Jan --- If this patch is rejected from inclusion, please tell me why, Jan as I would have to ask anyway. Nice disclaimer ;-) I wonder if it works? No, I guess usually

Re: quartz: Check allocation failure and clearmemoryinDSound Renderer

2007-03-11 Thread Dmitry Timoshkov
Alexandre Julliard [EMAIL PROTECTED] wrote: The point is that (void*)0 isn't guaranteed to be represented by an all-zero bit pattern; but that's the case on any platform worth worrying about. If (void*)0 doesn't guarantee to actually set all bits to 0, then HEAP_ZERO_MEMORY doesn't guarantee

Time for an advapi category in bugzilla?

2007-03-11 Thread Dan Kegel
I just filed a bug related to wine's advapi implementation ( http://bugs.winehq.org/show_bug.cgi?id=7690 ) and noticed there wasn't an advapi category in Bugzilla. Should there be? - Dan