:52 AM
To: Stefan Dösinger
Cc: Sun, Sunny; wine-devel@winehq.org; Roderick Colenbrander
Subject: Re: about video memory detection in wine
2009/8/15 Stefan Dösinger :
> I'll send the patches on monday with a few minor improvements.
>
I think the spec should be fixed/extended first.
me render string but with different
video memory (eg: HD4870 may have 1GB memory or only 512MB memory)
Regards
Sunny
-Original Message-
From: Stefan Dösinger [mailto:stefandoesin...@gmx.at]
Sent: Saturday, August 15, 2009 12:31 AM
To: Sun, Sunny
Cc: Roderick Colenbrander; wine-devel@wi
Thanks, I will do it later
Regards
Sunny
-Original Message-
From: Henri Verbeet [mailto:hverb...@gmail.com]
Sent: Friday, August 14, 2009 7:26 PM
To: Sun, Sunny
Cc: wine-devel@winehq.org
Subject: Re: about video memory detection in wine
Could you please subscribe to wine-devel
(http
thanks and good night!
Regards
Sunny
-Original Message-
From: Stefan Dösinger [mailto:stefandoesin...@gmx.at]
Sent: Friday, August 14, 2009 7:13 PM
To: Sun, Sunny
Cc: Roderick Colenbrander; wine-devel@winehq.org; ORCA Linux
Subject: Re: about video memory detection in wine
Hi,
Can
r
Cc: wine-devel@winehq.org; Hu, Li; Jin, Jian-Rong; Wang, Robin; Guan,
Xiao-Feng; Sun, Sunny
Subject: Re: about video memory detection in wine
On Thu, Aug 13, 2009 at 6:59 PM, Stefan Dösinger wrote:
> Am Wednesday 12 August 2009 10:04:10 schrieb Sun, Sunny:
>
>> I thin
s all, Thanks
Regards
Sunny
From: Sun, Sunny
Sent: Wednesday, August 12, 2009 4:04 PM
To: 'wine-devel@winehq.org'
Cc: Jin, Jian-Rong; Hu, Li; Guan, Xiao-Feng; Wang, Robin
Subject: about video memory detection in wine
Hi
You are using the hardcode
Hi
You are using the hardcoded method to get the vidmem now (in function
IWineD3DImpl_FillGLCaps), first you call glGetString(GL_RENDERER) to get
the GPU renderer string, and then you use this string to set the vidmem
in your code. Unfortunately you don't get all of the ATI GPU's string
now, for o