On 28/11/05, Raphael <[EMAIL PROTECTED]> wrote:
> Can you send you patch to wine-patches ?
>
> Thx
Sure, I'll try to send it sometime tonight.
> > Right now, the demo dies somewhere in
> > IWineD3DPixelShaderImpl_SetFunction. At first sight, I'd say it never
> > detects the end of its input and ju
Hi,
On Sunday 27 November 2005 06:13, H. Verbeet wrote:
> On 26/11/05, H. Verbeet <[EMAIL PROTECTED]> wrote:
> > Are StateBlocks supposed to be nestable?
> > I don't think they currently are on Wine, but my debug output appears
> > to suggest they should be:
>
> Actually, nevermind that comment. T
On 26/11/05, H. Verbeet <[EMAIL PROTECTED]> wrote:
> Are StateBlocks supposed to be nestable?
> I don't think they currently are on Wine, but my debug output appears
> to suggest they should be:
>
Actually, nevermind that comment. They're not.
However, BeginStateBlock should return D3DERR_INVALIDCA
> >That works here, it looks like it's complaining about
> 800x600 support >being missing.
>
> I get this error only when i run in desktop mode. When
> run fullscreen it say's:
>
>
> Text: Failed to set technique DrawShadowMapNV in
> effect Shaders/StaticMesh technique not found
>
>
> last lines of
>That works here, it looks like it's complaining about
800x600 support >being missing.
I get this error only when i run in desktop mode. When
run fullscreen it say's:
Text: Failed to set technique DrawShadowMapNV in
effect Shaders/StaticMesh technique not found
last lines of console
fixme:d3d_
--- "H. Verbeet" <[EMAIL PROTECTED]> wrote:
> > Any idea what NVBF format is? Creating the texture anyway doesn't seem to
> > help so there are
> other
> > things stopping Battlefiel 2 from starting.
> >
> > Oliver.
> >From what I understand from FourCC it's probably a format specific to
> Batt
> Any idea what NVBF format is? Creating the texture anyway doesn't seem to
> help so there are other
> things stopping Battlefiel 2 from starting.
>
> Oliver.
>From what I understand from FourCC it's probably a format specific to
Battlefield 2. If I were to guess, I'd say NV stands for nVidia an
--- "H. Verbeet" <[EMAIL PROTECTED]> wrote:
> On 11/20/05, Oliver Stieber <[EMAIL PROTECTED]> wrote:
> > > This one could get rough. Microsoft Games. The intro is a WMV (Wine skips
> > > it
> > > completely), the music hangs (filed bug 3853), a trace shows lots of
> > > unrecognized D3DFORMATs (
Oliver Stieber wrote:
Hi,
I've updated the directX 8 wrapper with a load more bug fixes notably Max
payne 2 now works
correctly. For anyone who's interested the update patch is avaialble here:
https://sourceforge.net/project/shownotes.php?release_id=371929&group_id=134206
Warcraft 3 lags q
Am Sonntag, 20. November 2005 19:02 schrieb Willie Sippel:
> Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber:
> > --- Willie Sippel <[EMAIL PROTECTED]> wrote:
> > > Out from Boneville, Telltale Games
> > > Shows a black screen as soon as it enters D3D mode - music plays, menu
> > > gives
On 11/20/05, Oliver Stieber <[EMAIL PROTECTED]> wrote:
> > This one could get rough. Microsoft Games. The intro is a WMV (Wine skips it
> > completely), the music hangs (filed bug 3853), a trace shows lots of
> > unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at least
> > it in
It gets a little bit farther than the alpha version of your patch did
with Counterstrike: Source. If I turn off the pixel shaders I can know
see the menu... but it still crashes when I try to run the video stress
test or enter the game (runs okay under wine CVS). This happens whether
I specify dx
> > This one could get rough. Microsoft Games. The intro is a WMV (Wine skips
> > it completely), the music hangs (filed bug 3853), a trace shows lots of
> > unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at
> > least it installs and starts, whereas Cedega 5.0 just crashes (ins
--- Willie Sippel <[EMAIL PROTECTED]> wrote:
> Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber:
> > --- Willie Sippel <[EMAIL PROTECTED]> wrote:
> > > Out from Boneville, Telltale Games
> > > Shows a black screen as soon as it enters D3D mode - music plays, menu
> > > gives feedback, b
> This one could get rough. Microsoft Games. The intro is a WMV (Wine skips it
> completely), the music hangs (filed bug 3853), a trace shows lots of
> unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at least
> it installs and starts, whereas Cedega 5.0 just crashes (install
Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber:
> --- Willie Sippel <[EMAIL PROTECTED]> wrote:
> > Out from Boneville, Telltale Games
> > Shows a black screen as soon as it enters D3D mode - music plays, menu
> > gives feedback, but it stays black. Used to show stuff without the patch.
--- Willie Sippel <[EMAIL PROTECTED]> wrote:
> Am Sonntag, 20. November 2005 17:50 schrieb Oliver Stieber:
> > Hi,
> >
> > I've updated the directX 8 wrapper with a load more bug fixes notably Max
> > payne 2 now works correctly. For anyone who's interested the update patch
> > is avaialble her
Am Sonntag, 20. November 2005 17:50 schrieb Oliver Stieber:
> Hi,
>
> I've updated the directX 8 wrapper with a load more bug fixes notably Max
> payne 2 now works correctly. For anyone who's interested the update patch
> is avaialble here:
> https://sourceforge.net/project/shownotes.php?release_
Hi,
I've updated the directX 8 wrapper with a load more bug fixes notably Max
payne 2 now works
correctly. For anyone who's interested the update patch is avaialble here:
https://sourceforge.net/project/shownotes.php?release_id=371929&group_id=134206
Thanks,
Oliver
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