Re: DirectX 8 wrapper update

2005-11-27 Thread H. Verbeet
On 28/11/05, Raphael <[EMAIL PROTECTED]> wrote: > Can you send you patch to wine-patches ? > > Thx Sure, I'll try to send it sometime tonight. > > Right now, the demo dies somewhere in > > IWineD3DPixelShaderImpl_SetFunction. At first sight, I'd say it never > > detects the end of its input and ju

Re: DirectX 8 wrapper update

2005-11-27 Thread Raphael
Hi, On Sunday 27 November 2005 06:13, H. Verbeet wrote: > On 26/11/05, H. Verbeet <[EMAIL PROTECTED]> wrote: > > Are StateBlocks supposed to be nestable? > > I don't think they currently are on Wine, but my debug output appears > > to suggest they should be: > > Actually, nevermind that comment. T

Re: DirectX 8 wrapper update

2005-11-26 Thread H. Verbeet
On 26/11/05, H. Verbeet <[EMAIL PROTECTED]> wrote: > Are StateBlocks supposed to be nestable? > I don't think they currently are on Wine, but my debug output appears > to suggest they should be: > Actually, nevermind that comment. They're not. However, BeginStateBlock should return D3DERR_INVALIDCA

Re: DirectX 8 wrapper update

2005-11-26 Thread H. Verbeet
> >That works here, it looks like it's complaining about > 800x600 support >being missing. > > I get this error only when i run in desktop mode. When > run fullscreen it say's: > > > Text: Failed to set technique DrawShadowMapNV in > effect Shaders/StaticMesh technique not found > > > last lines of

DirectX 8 wrapper update

2005-11-21 Thread L. Lenders
>That works here, it looks like it's complaining about 800x600 support >being missing. I get this error only when i run in desktop mode. When run fullscreen it say's: Text: Failed to set technique DrawShadowMapNV in effect Shaders/StaticMesh technique not found last lines of console fixme:d3d_

Re: DirectX 8 wrapper update

2005-11-21 Thread Oliver Stieber
--- "H. Verbeet" <[EMAIL PROTECTED]> wrote: > > Any idea what NVBF format is? Creating the texture anyway doesn't seem to > > help so there are > other > > things stopping Battlefiel 2 from starting. > > > > Oliver. > >From what I understand from FourCC it's probably a format specific to > Batt

Re: DirectX 8 wrapper update

2005-11-21 Thread H. Verbeet
> Any idea what NVBF format is? Creating the texture anyway doesn't seem to > help so there are other > things stopping Battlefiel 2 from starting. > > Oliver. >From what I understand from FourCC it's probably a format specific to Battlefield 2. If I were to guess, I'd say NV stands for nVidia an

Re: DirectX 8 wrapper update

2005-11-21 Thread Oliver Stieber
--- "H. Verbeet" <[EMAIL PROTECTED]> wrote: > On 11/20/05, Oliver Stieber <[EMAIL PROTECTED]> wrote: > > > This one could get rough. Microsoft Games. The intro is a WMV (Wine skips > > > it > > > completely), the music hangs (filed bug 3853), a trace shows lots of > > > unrecognized D3DFORMATs (

Re: DirectX 8 wrapper update

2005-11-20 Thread Ivan Gyurdiev
Oliver Stieber wrote: Hi, I've updated the directX 8 wrapper with a load more bug fixes notably Max payne 2 now works correctly. For anyone who's interested the update patch is avaialble here: https://sourceforge.net/project/shownotes.php?release_id=371929&group_id=134206 Warcraft 3 lags q

Re: DirectX 8 wrapper update

2005-11-20 Thread Willie Sippel
Am Sonntag, 20. November 2005 19:02 schrieb Willie Sippel: > Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber: > > --- Willie Sippel <[EMAIL PROTECTED]> wrote: > > > Out from Boneville, Telltale Games > > > Shows a black screen as soon as it enters D3D mode - music plays, menu > > > gives

Re: DirectX 8 wrapper update

2005-11-20 Thread H. Verbeet
On 11/20/05, Oliver Stieber <[EMAIL PROTECTED]> wrote: > > This one could get rough. Microsoft Games. The intro is a WMV (Wine skips it > > completely), the music hangs (filed bug 3853), a trace shows lots of > > unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at least > > it in

Re: DirectX 8 wrapper update

2005-11-20 Thread Evil
It gets a little bit farther than the alpha version of your patch did with Counterstrike: Source. If I turn off the pixel shaders I can know see the menu... but it still crashes when I try to run the video stress test or enter the game (runs okay under wine CVS). This happens whether I specify dx

Re: DirectX 8 wrapper update

2005-11-20 Thread Willie Sippel
> > This one could get rough. Microsoft Games. The intro is a WMV (Wine skips > > it completely), the music hangs (filed bug 3853), a trace shows lots of > > unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at > > least it installs and starts, whereas Cedega 5.0 just crashes (ins

Re: DirectX 8 wrapper update

2005-11-20 Thread Oliver Stieber
--- Willie Sippel <[EMAIL PROTECTED]> wrote: > Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber: > > --- Willie Sippel <[EMAIL PROTECTED]> wrote: > > > Out from Boneville, Telltale Games > > > Shows a black screen as soon as it enters D3D mode - music plays, menu > > > gives feedback, b

Re: DirectX 8 wrapper update

2005-11-20 Thread Oliver Stieber
> This one could get rough. Microsoft Games. The intro is a WMV (Wine skips it > completely), the music hangs (filed bug 3853), a trace shows lots of > unrecognized D3DFORMATs (1347371332 and 943800644) and stuff... But at least > it installs and starts, whereas Cedega 5.0 just crashes (install

Re: DirectX 8 wrapper update

2005-11-20 Thread Willie Sippel
Am Sonntag, 20. November 2005 18:35 schrieb Oliver Stieber: > --- Willie Sippel <[EMAIL PROTECTED]> wrote: > > Out from Boneville, Telltale Games > > Shows a black screen as soon as it enters D3D mode - music plays, menu > > gives feedback, but it stays black. Used to show stuff without the patch.

Re: DirectX 8 wrapper update

2005-11-20 Thread Oliver Stieber
--- Willie Sippel <[EMAIL PROTECTED]> wrote: > Am Sonntag, 20. November 2005 17:50 schrieb Oliver Stieber: > > Hi, > > > > I've updated the directX 8 wrapper with a load more bug fixes notably Max > > payne 2 now works correctly. For anyone who's interested the update patch > > is avaialble her

Re: DirectX 8 wrapper update

2005-11-20 Thread Willie Sippel
Am Sonntag, 20. November 2005 17:50 schrieb Oliver Stieber: > Hi, > > I've updated the directX 8 wrapper with a load more bug fixes notably Max > payne 2 now works correctly. For anyone who's interested the update patch > is avaialble here: > https://sourceforge.net/project/shownotes.php?release_

DirectX 8 wrapper update

2005-11-20 Thread Oliver Stieber
Hi, I've updated the directX 8 wrapper with a load more bug fixes notably Max payne 2 now works correctly. For anyone who's interested the update patch is avaialble here: https://sourceforge.net/project/shownotes.php?release_id=371929&group_id=134206 Thanks, Oliver ___