On Monday 14 November 2005 08:45, Jonathan Adamczewski wrote:
Stefan Dösinger wrote:
I've updated my fglrx driver yesterday
From which version? (and to which version? Latest is 8.19.10)
I've updated from 8.18.8 to 8.19.10
fbo was already present in 8.18.8 (the functionality and the
Hello,
wined3d (and older d3d8 code) don't use, for now, fbo and vbo.
we only check if it's supported (while parsing extensions list).
Seems anothers ATI bugs and i can't help because i only have NVidia cards
:) (you should wait oliver to fix/bypass it)
Now I think that it's really a new
I upgraded too, but don't see any problem with CounterStrike, HL2, or
anything else I have.
If you suspect it's driver related, how about quickly backing down to
8.18 again and re-testing? Are you still using the same xorg.conf file,
or did you go through fglrxconfig again?
-Jesse
Stefan
--- Stefan Dösinger [EMAIL PROTECTED] wrote:
Hello,
I've updated my fglrx driver yesterday, and I am seeing some weird problems
with Direct3D. I don't know if this is a driver bug or regression at all.
With battlefield 1942 and the old d3d8 engine, some in-game textures are
white[1]
Hello,
ATI drivers have some odd problems with mipmaps that could appear as
missing textures, and last week I had a 'new' problem crop up that caused
the driver to hang the system, even with old drivers on code that had been
in wined3d for months so I'd wouldn't expect any kind of stability
Hello,
I've updated my fglrx driver yesterday, and I am seeing some weird problems
with Direct3D. I don't know if this is a driver bug or regression at all.
With battlefield 1942 and the old d3d8 engine, some in-game textures are
white[1] or completely missing[2]. The menu and the HUD work
I've updated my fglrx driver yesterday
From which version? (and to which version? Latest is 8.19.10)
I've updated from 8.18.8 to 8.19.10
Stefan Dösinger wrote:
I've updated my fglrx driver yesterday
From which version? (and to which version? Latest is 8.19.10)
I've updated from 8.18.8 to 8.19.10
fbo was already present in 8.18.8 (the functionality and the -fbo flag
for fgl_glxgears) so I would say that it's