On Monday 05 December 2005 23:53, Toan T Nguyen wrote:
> Hi, thanks for the clarification. Everything is fine then. Thank you
> for the patch.
was Nothing
> BTW, do you know how to improve OpenGL performance in wine? I get
> about 10-30% drop in FPS compared to the Windows version (the card is
>
> BTW, do you know how to improve OpenGL performance in wine? I get
> about 10-30% drop in FPS compared to the Windows version (the card is
> overclocked about 10% both in CPU and memory frequencies in windows,
> so that might explains some of the performance drop). I set UseDGA to
> Y in "wine reg
Hi, thanks for the clarification. Everything is fine then. Thank you
for the patch.
BTW, do you know how to improve OpenGL performance in wine? I get
about 10-30% drop in FPS compared to the Windows version (the card is
overclocked about 10% both in CPU and memory frequencies in windows,
so that m
On Monday 05 December 2005 19:36, Toan T Nguyen wrote:
> Thanks very much. It works. There's a small probelm worth mentioning
> however: Q2E requires 32 color bits, 24bits depth, 8bits stencils. The
> ATI binary driver supports 24bits only. In wine-0.9.2, somehow
> wglGetPixelFormat returns 32 colo
Thanks very much. It works. There's a small probelm worth mentioning
however: Q2E requires 32 color bits, 24bits depth, 8bits stencils. The
ATI binary driver supports 24bits only. In wine-0.9.2, somehow
wglGetPixelFormat returns 32 color bits but the current patch returns
24 only. I easily modified
On Monday 05 December 2005 04:41, Toan T Nguyen wrote:
> Here they are.
>
> On 12/4/05, Raphael <[EMAIL PROTECTED]> wrote:
> > On Saturday 03 December 2005 09:20, Toan T Nguyen wrote:
> > > FYI, here is the code in question:
> > >
> > > http://cvs.sourceforge.net/viewcvs.py/q2e/q2e/source/win32/glw
Here they are.
On 12/4/05, Raphael <[EMAIL PROTECTED]> wrote:
> On Saturday 03 December 2005 09:20, Toan T Nguyen wrote:
> > FYI, here is the code in question:
> >
> > http://cvs.sourceforge.net/viewcvs.py/q2e/q2e/source/win32/glw_win.c?rev=1.
> >13&view=auto
> >
> > The function where pixelFormat
On Saturday 03 December 2005 09:20, Toan T Nguyen wrote:
> FYI, here is the code in question:
>
> http://cvs.sourceforge.net/viewcvs.py/q2e/q2e/source/win32/glw_win.c?rev=1.
>13&view=auto
>
> The function where pixelFormat is initialized is GLW_ChoosePixelFormat.
>
> Toan
>
Hi,
behavior seems str
--Message d'origine
> >Date: Fri, 2 Dec 2005 14:07:24 -0800
> >De: Toan T Nguyen <[EMAIL PROTECTED]>
> >A: wine-devel@winehq.org
> >Sujet: wglGetPixelFormatAttribivARB unexpected RenderType(100)
> >
> >Hi,
> >
> >I compile and run Quake2Ev
ED]>
> >A: wine-devel@winehq.org
> >Sujet: wglGetPixelFormatAttribivARB unexpected RenderType(100)
> >
> >Hi,
> >
> >I compile and run Quake2Evolved in linux using winelib. Although every
> >seems fine, there's this error printed out when Q2E scans for
Message d'origine
>Date: Fri, 2 Dec 2005 14:07:24 -0800
>De: Toan T Nguyen <[EMAIL PROTECTED]>
>A: wine-devel@winehq.org
>Sujet: wglGetPixelFormatAttribivARB unexpected RenderType(100)
>
>Hi,
>
>I compile and run Quake2Evolved in linux using w
Hi,
I compile and run Quake2Evolved in linux using winelib. Although every
seems fine, there's this error printed out when Q2E scans for the best
pixel format:
err:opengl:wglGetPixelFormatAttribivARB unexpected RenderType(100)
I look up my /usr/include/GL/glxATI.h and found these lines:
#ifnde
12 matches
Mail list logo