MaxVertexBlendMatrices, multi-matrix vertex blending and D3DX

2009-01-04 Thread Paul TBBle Hampson
This is a bit of an old topic, but it relates to two active bugs, 8357 (affecting Everquest) and 14608 (affecting Warhammer Online) The rough summary of the situation is that these two games use d3dx9_30 and d3dx9_34 respectively, and at least the former uses ConvertToIndexedBlendedMesh. Anyway,

RE: MaxVertexBlendMatrices, multi-matrix vertex blending and D3DX

2009-01-04 Thread Stefan Dösinger
The only other option I'm aware of is to await the shader-based fixed function pipeline replacement which might contain an implementation of the D3DRS_VERTEXBLEND renderstates. I worked on a pipeline replacement using GL_ARB_vertex_program a few months ago but hit some roadblocks, so I never