Nope!
I was running it from a TextWindow... where the button callback data
was ep_allocated...
ep_allocated memory got reused after cf_read() and so it crashed...
On 10/2/06, LEGO [EMAIL PROTECTED] wrote:
Hi folks,
while writing an open_capture_file() function for lua I came up with
an odd
Hi folks,
while writing an open_capture_file() function for lua I came up with
an odd situation.
When executing the following code more than once, during the cf_read
call the stack gets overwritten.
if (cf_open(cfile, fname, FALSE, err) != CF_OK) {
return FALSE;