Re: Limits of the World

2007-04-18 Thread phanero
This bit has a curious resonance with Georges Dumézil's Mitra-Varuna, and especially the chapter called Nexum and Mutuum, where he goes into the global traditions of binding.. i think there is something interesting about the play between the virtual-real in myth and how it relates to gaming. I can

Limits of the World

2007-04-18 Thread Alan Sondheim
Limits of the World Gamespace is bracketed by the _blank_ and the _edge._ Unlike the physical world, gamespace isn't fractal: moving closer to a surface results in pixel enlargement (or penetration). This is the blank of gamespace. The blank isn't unknown; the blank is entirely known.