[wsjt-devel] WSPR-X Building on all platforms.

2014-11-15 Thread Bill Somerville
Hi All, I had a question about building WSPR-X on Mac off list. I looked at the CMake script and it uses a Windows only construct in that it references a DLL in the source tree for portaudio. What is needed is a CMake Findportaudio.cmake finder, I have checked around and several projects have

Re: [wsjt-devel] WSPR-X Building on all platforms.

2014-11-15 Thread Joe Taylor
Hi Bill, No development effort is currently being devoted to WSPR-X. When that happens (and if it does), an better solution might be to do what we did with WSJT-X -- abandon use of PortAudio entirely, and use the audio subsystem in Qt. -- Joe On 11/15/2014 8:16 AM, Bill Somerville

Re: [wsjt-devel] WSPR-X Building on all platforms.

2014-11-15 Thread Michael Black
the dll missing during option setup. Mike W9MDB -Original Message- From: Bill Somerville [mailto:g4...@classdesign.com] Sent: Saturday, November 15, 2014 7:16 AM To: wsjt-devel@lists.sourceforge.net Subject: [wsjt-devel] WSPR-X Building on all platforms. Hi All, I had a question about

Re: [wsjt-devel] WSPR-X Building on all platforms.

2014-11-15 Thread Bill Somerville
On 15/11/2014 13:43, Joe Taylor wrote: Hi Bill, Hi Joe, No development effort is currently being devoted to WSPR-X. When that happens (and if it does), an better solution might be to do what we did with WSJT-X -- abandon use of PortAudio entirely, and use the audio subsystem in Qt. OK, I

Re: [wsjt-devel] WSPR-X Building on all platforms.

2014-11-15 Thread John Nelson
Hi Bill, It is also the case that WSPR-X does not do band hopping - which is useful when running WSPR. As Joe says: When that [further development] happens a better solution...use Qt audio instead of portaudio.. and add band hopping as well... The current Mac OSX version (K1JT's page) runs