[wsjt-devel] Linux build

2018-01-16 Thread Bill Maier
That got it done. Thanks! -Bill KG5RMJ Hi Bill, you can switch your svn workspace to the WSJT-X v1.8 branch by typing: svn sw ^/branches/wsjtx-1.8 after you have set your working directory to the top of the workspace. Use svn info to see the status. You should be able to type make install

Re: [wsjt-devel] Linux build

2018-01-16 Thread Bill Somerville
On 16/01/2018 20:24, Bill Maier wrote: I'd like to study the source code of WSJT-X to understand how it works. I pulled the latest code using svn and compiled it succesfully, but when I run it I get the message "Code in the WSJT-X development is not currently available for on-the-air use." I'd

[wsjt-devel] Linux build

2018-01-16 Thread Bill Maier
I'd like to study the source code of WSJT-X to understand how it works. I pulled the latest code using svn and compiled it succesfully, but when I run it I get the message "Code in the WSJT-X development is not currently available for on-the-air use." I'd be fine for now with getting earlier code

[wsjt-devel] split frequency logging

2018-01-16 Thread Dan Malcolm
I am running WSJT-X v1.8.0 with “Hold Tx Freq” checked, and allow Rx frequency to float. So most of my QSO’s have Rx frequencies different from my Tx frequencies. During normal logging operations, the differences are captured, as they should be. Every once in a while I will need to

Re: [wsjt-devel] Use of GPU

2018-01-16 Thread Joe Taylor
Hi Philip, WSJT-X knows nothing about GPUs and makes no use of one. I run PSKreporter alongside WSJT-X all the time, with no noticeable effect on decoding performance. -- Joe, K1JT On 1/16/2018 10:51 AM, Philip Gladstone wrote: One of the pskreporter users reported that when he

[wsjt-devel] Use of GPU

2018-01-16 Thread Philip Gladstone
One of the pskreporter users reported that when he runs pskreporter and wsjt-x then decodes are much reduced. If he turns off the night shadow in pskreporter, then decode performance returns to normal. I suspect some type of GPU issue as the night shadow in pskreporter uses WebGL to render the