Hi John,

> You should be able to call Connect() on the window you're interested
> in getting them from.
>
> window:Connect(wx.wxEVT_KEY_DOWN, Lua function)

I'm looking for reducing the number of windows to check as there are
many that can trigger those events. I tried attaching the handlers to
the main window, but I don't get the events I need. I think the
difference is that FilterEvent is called before any of the regular
handlers are called, but the handler that is attached to the main
window is called only if the event is propagated up the chain and it
depends on how that event is handled.

Paul.

On Wed, Oct 17, 2012 at 9:00 PM, John Labenski <jlaben...@gmail.com> wrote:
> On Wed, Oct 17, 2012 at 7:26 PM, Paul K <paulclin...@yahoo.com> wrote:
>> Hi All,
>>
>> I've been looking for a way to process events globally in the app and
>> saw FilterEvent
>> (http://docs.wxwidgets.org/2.8/wx_wxapp.html#wxappfilterevent) offered
>> as one of the possible options to do this. Unfortunately all the
>> examples I saw were for C/C++ and I don't see it being used anywhere
>> in wxlua.
>>
>> Is there a way to use it with wxlua or an alternative way to at least
>> handle EVT_KEY_DOWN and EVT_MOTION events? Thank you.
>
> You should be able to call Connect() on the window you're interested
> in getting them from.
>
> window:Connect(wx.wxEVT_KEY_DOWN, Lua function)
>
> Regards,
>     John
>
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