Hi,
I'm experiencing some strange behaviour when trying to print class names of
wxWindow objects from the wxLuaWinDestroyCallback constructor and destructors.
I think this has to do with my lack of knowledge about C++ so I'd be glad if
someone could explain to me why this happens.
I added the
Hi,
this one has to do with my limited C++ skills again: I'm looking for an
easy solution for all my wxWindow objects to run some custom code in C++
whenever their wxWindow::Destroy() method gets called.
The classic approach would be to create a new class derived from wxWindow
that overrides
On Sun, Aug 25, 2013 at 4:24 PM, Andreas Falkenhahn
andr...@falkenhahn.comwrote:
...
But how should I do it in wxLua? If I'd derive a whole new class from
wxWindow I'd have to create new bindings for it etc. This all sounds
quite complicated so I'd to know if there is an easier way to hook
On Fri, Aug 23, 2013 at 7:04 PM, Paul K paulclin...@yahoo.com wrote:
Hi John,
After that wxlua and lua produce the same (calendar) results. You can
also tweak the manifest before embedding it to see the effect.
Were you able to reproduce the same effect?
No, my last commit actually
On Fri, Aug 23, 2013 at 2:16 AM, Paul K paulclin...@yahoo.com wrote:
Anyone has an example that allows to accept a filename after DD that
works on Windows/OSX/Linux?
Nobody knows? John? I'll be happy with any hints I can try...
Sorry yes, I looked into this, but it does require a few more
Hi John,
Sorry yes, I looked into this, but it does require a few more virtual
functions in
wxFileDropTarget. I believe that it should be pretty easy.
Are you saying that it would be pretty easy for you to add them or
that it will be pretty easy after you add them ;). In any case, I'd