That did the trick! I've attached proof of concept code for embedding a
wxGLCanvas within a wxFrame. It uses luaglut for the GL calls. I have not
quite yet figured out how to properly handle idle events, as the GL draw
loop hogs UI control. Suggestions welcome. ;)
Thanks,
/joeyo
On Wed, Jan 03,
John Labenski ha scritto:
> It looks like we need to add the gl lib to the configure checks eventually.
done but without testing for now.
BTW this is yet another check which should go in the wxpresets M4 macros ;)
Francesco
--
It looks like we need to add the gl lib to the configure checks eventually.
For now you use the environment variable before running configure.
$export LDFLAGS=-lwx_gtk2_gl-2.8
Regards,
John Labenski
On 1/2/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Hi John, et al.
>
> I've tried ag
Hi John, et al.
I've tried again with wxLua_Snapshot_2007-01-01 and pasted the errors
below.
Thanks,
/joeyo
k2_adv-2.8 -lwx_base_net-2.8 -lwx_base_xml-2.8 -lwx_gtk2_core-2.8
-lwx_base-2.8
../lib/libwxlua_gtk2_wxbind-2.8.so: undefined reference to
`wxGLCanvas::SwapBuffers()'
../lib/libwxlua_gtk2
I've applied a fix (well, updated it for 2.8) so it compiles now, but
I haven't checked if the wxgl lib is linked to or not. Please let us
know if it works as expected.
Regards,
John Labenski
On 12/22/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I get the following errors when
Hi,
I get the following errors when compiling wxLua_Snapshot_2006-12-22
with wxLUA_USE_wxGLCanvas enabled. I have enabled openGL and GLCanvas in
wxGTK and that part seems to be working.
Thanks,
/joeyo
./wxbind/src/gdi.cpp: In function ‘int wxLua_wxRect_Inside(lua_State*)’:
./wxbind/src/gdi.cpp: