On Fri, Oct 10, 2008 at 12:55 PM, Scott Kirkpatrick
<[EMAIL PROTECTED]> wrote:
> John,
>
> That's what I had picked up from reading the Lua documentation and works
> if I want to use a wxWidgets object. Here's what I want to do:
>
> class Item
> {
> public:
>wxStringRefID;
>bool
John,
That's what I had picked up from reading the Lua documentation and works
if I want to use a wxWidgets object. Here's what I want to do:
class Item
{
public:
wxStringRefID;
boolInProcess;
double Length;
double Priority;
double Calcu
On Fri, Oct 10, 2008 at 9:25 AM, Scott Kirkpatrick
<[EMAIL PROTECTED]> wrote:
> I'm new to embedding a scripting engine in another application but I can
> follow how to call a Lua function from a wxWidgets application and how
> to pass data to it and get data back. I see that wxLua gives me the
>