Hi John,
> Humm, I hadn't thought about adding the typecasting operators. The Lua
> syntax might be a little weird for this though, "obj:op_double()",
> maybe it might make more sense to add a more readable function
> obj:GetAsDouble() or something.
>
Note that if you choose GetAsDouble then
ob
On Tue, May 6, 2008 at 9:18 AM, Klaas Holwerda <[EMAIL PROTECTED]> wrote:
> Hi John,
>
> This first few wrap fine.
>
> %operator a2dDoMu& operator=( const a2dDoMu& );
> %operator a2dDoMu& operator=( const wxChar* );
> %operator a2dDoMu& operator=( double );
> %operator int operat