Has anyone got a sample of c code showing how to get lua
function name
Ray
Re: [Wxlua-users] How to get lua function name while in C
function
On 4/12/06, Ray Gilbert <[EMAIL PROTECTED]> wrote:
>
> Has anyone got a sample of c code showing how to get lua function name
Hi, I'm not sure I understand what you mean. A lua function that's on
the stack or
I can add this after I test it.
Ray
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John
Labenski
Sent: Thursday, 13 April 2006 10:32
To: wxlua-users@lists.sourceforge.net
Subject: Re: [Wxlua-users] Idea for function overloading
On 4/12/06, Ray Gilbert
wxlua.bkl requires bakefile 0.2.2, but bakefile site only
has 0.2
I am running on winXP, so I checked out source from
svn and cannot get it to work with either MSVC or cygwin versions.
Does anyone have a pre-compiled version to assist
me.
BTW wxLua MSVC projects do not compile - so I was
Working my way through compiling components for
wxLua
wxStEdit will not link for DLL libs
Configuration: stedit - Win32 DLL Debug
MultilibCompiling...steexprt.cppC:\WX\wxCode\components\wxstedit\src\steexprt.cpp(1582)
: warning C4189: 'titleFullPath' :
I have added the ability to add overloaded functions to
wxLua - added test directly into wx_bind.cpp
#define TESTOVERLOAD
#if defined(TESTOVERLOAD)
// Test Overloaded Function Binding
// a std function bindingstatic int LUACALL
wx_TestOverLoad_Int(lua_State *L){ wxLuaState
wxlState(L); w
wxStEdit is not updated with new symbol - can it be update
on wxCode?
Ray
-users@lists.sourceforge.net
Subject: [Wxlua-users] Re: Added Overloaded Function Capability To wxlstate
Hi,
Ray Gilbert ha scritto:
> I have added the ability to add overloaded functions to wxLua
indeed this feature looks great !
> - added
> test directly into wx_bind.cpp
>
Confused - is there a another cvs for wxStEdit - address ?
Ray
From: [EMAIL PROTECTED] on behalf of Francesco Montorsi
Sent: Tue 18/04/2006 12:10 AM
To: wxlua-users@lists.sourceforge.net
Subject: [Wxlua-users] Re: Unknown symbol STE_MARKER__MAX
Ray Gilbert
PROTECTED] On Behalf Of John
Labenski
Sent: Tuesday, 18 April 2006 07:31
To: wxlua-users@lists.sourceforge.net
Subject: Re: [Wxlua-users] Re: Added Overloaded Function Capability To
wxlstate
On 4/17/06, Ray Gilbert <[EMAIL PROTECTED]> wrote:
> Yep, I know that it will be over written. Just ad
John
Labenski
Sent: Tuesday, 18 April 2006 15:31
To: wxlua-users@lists.sourceforge.net
Subject: Re: [Wxlua-users] Re: Added Overloaded Function Capability To
wxlstate
On 4/17/06, Ray Gilbert <[EMAIL PROTECTED]> wrote:
> I would overwrite it - just note how we should generate overloaded
>
Ray
For 'module' and 'require' look into lua loadlib.c
Change findfile() to locate modules
And look at loaders loader_Lua, loader_C etc
Maybe you can setup some hook functions to redirect calls into wxLua -
wxZipFilesystem
Ray
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTE
Behalf Of Ray
Gilbert
Sent: Friday, 21 April 2006 08:46
To: wxlua-users@lists.sourceforge.net
Subject: RE: [Wxlua-users] Add LUA_PATH to lua for require (Ray)
For 'module' and 'require' look into lua loadlib.c
Change findfile() to locate modules
And look at loaders loader_Lua,
Being able to set LUA_PATH from within lua script is does not work with 5.1
I hacked code to look for LUA_PATH in our version of loadlib.c - but it only
uses it for pname of "path" i.e. .lua files.
You could change loadlib.c code to
/* Make 5.0 compatible to allow global LUA_PATH to be set fr
15 matches
Mail list logo