[Wxlua-users] How to get lua function name while in C function

2006-04-12 Thread Ray Gilbert
Has anyone got a sample of c code showing how to get lua function name   Ray

RE: [Wxlua-users] How to get lua function name while in C function

2006-04-12 Thread Ray Gilbert
Re: [Wxlua-users] How to get lua function name while in C function On 4/12/06, Ray Gilbert <[EMAIL PROTECTED]> wrote: > > Has anyone got a sample of c code showing how to get lua function name Hi, I'm not sure I understand what you mean. A lua function that's on the stack or

RE: [Wxlua-users] Idea for function overloading

2006-04-12 Thread Ray Gilbert
I can add this after I test it. Ray -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Labenski Sent: Thursday, 13 April 2006 10:32 To: wxlua-users@lists.sourceforge.net Subject: Re: [Wxlua-users] Idea for function overloading On 4/12/06, Ray Gilbert

[Wxlua-users] getting bakefile o.2.2

2006-04-14 Thread Ray Gilbert
wxlua.bkl requires bakefile 0.2.2, but bakefile site only has 0.2   I am running on winXP, so I checked out source from svn and cannot get it to work with either MSVC or cygwin versions.   Does anyone have a pre-compiled version to assist me.   BTW wxLua MSVC projects do not compile - so I was

[Wxlua-users] wxStEdit does not compile as dll

2006-04-15 Thread Ray Gilbert
Working my way through compiling components for wxLua   wxStEdit will not link for DLL libs   Configuration: stedit - Win32 DLL Debug MultilibCompiling...steexprt.cppC:\WX\wxCode\components\wxstedit\src\steexprt.cpp(1582) : warning C4189: 'titleFullPath' :

[Wxlua-users] Added Overloaded Function Capability To wxlstate

2006-04-17 Thread Ray Gilbert
I have added the ability to add overloaded functions to wxLua - added test directly into wx_bind.cpp   #define TESTOVERLOAD #if defined(TESTOVERLOAD) // Test Overloaded Function Binding // a std function bindingstatic int LUACALL wx_TestOverLoad_Int(lua_State *L){    wxLuaState wxlState(L);    w

[Wxlua-users] Unknown symbol STE_MARKER__MAX

2006-04-17 Thread Ray Gilbert
wxStEdit is not updated with new symbol - can it be update on wxCode?   Ray

RE: [Wxlua-users] Re: Added Overloaded Function Capability To wxlstate

2006-04-17 Thread Ray Gilbert
-users@lists.sourceforge.net Subject: [Wxlua-users] Re: Added Overloaded Function Capability To wxlstate Hi, Ray Gilbert ha scritto: > I have added the ability to add overloaded functions to wxLua indeed this feature looks great ! > - added > test directly into wx_bind.cpp >

RE: [Wxlua-users] Re: Unknown symbol STE_MARKER__MAX

2006-04-17 Thread Ray Gilbert
Confused - is there a another cvs for wxStEdit - address ? Ray From: [EMAIL PROTECTED] on behalf of Francesco Montorsi Sent: Tue 18/04/2006 12:10 AM To: wxlua-users@lists.sourceforge.net Subject: [Wxlua-users] Re: Unknown symbol STE_MARKER__MAX Ray Gilbert

RE: [Wxlua-users] Re: Added Overloaded Function Capability To wxlstate

2006-04-17 Thread Ray Gilbert
PROTECTED] On Behalf Of John Labenski Sent: Tuesday, 18 April 2006 07:31 To: wxlua-users@lists.sourceforge.net Subject: Re: [Wxlua-users] Re: Added Overloaded Function Capability To wxlstate On 4/17/06, Ray Gilbert <[EMAIL PROTECTED]> wrote: > Yep, I know that it will be over written. Just ad

RE: [Wxlua-users] Re: Added Overloaded Function Capability To wxlstate

2006-04-17 Thread Ray Gilbert
John Labenski Sent: Tuesday, 18 April 2006 15:31 To: wxlua-users@lists.sourceforge.net Subject: Re: [Wxlua-users] Re: Added Overloaded Function Capability To wxlstate On 4/17/06, Ray Gilbert <[EMAIL PROTECTED]> wrote: > I would overwrite it - just note how we should generate overloaded >

[Wxlua-users] John - Any chance to update stedit so I can compile wxluastedit?

2006-04-18 Thread Ray Gilbert
Ray

RE: [Wxlua-users] Add LUA_PATH to lua for require (Ray)

2006-04-20 Thread Ray Gilbert
For 'module' and 'require' look into lua loadlib.c Change findfile() to locate modules And look at loaders loader_Lua, loader_C etc Maybe you can setup some hook functions to redirect calls into wxLua - wxZipFilesystem Ray -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTE

RE: [Wxlua-users] Add LUA_PATH to lua for require (Ray)

2006-04-20 Thread Ray Gilbert
Behalf Of Ray Gilbert Sent: Friday, 21 April 2006 08:46 To: wxlua-users@lists.sourceforge.net Subject: RE: [Wxlua-users] Add LUA_PATH to lua for require (Ray) For 'module' and 'require' look into lua loadlib.c Change findfile() to locate modules And look at loaders loader_Lua,

RE: LUA_PATH (Ray) Re: [Wxlua-users] require("wx") and build stuff

2006-05-17 Thread Ray Gilbert
Being able to set LUA_PATH from within lua script is does not work with 5.1 I hacked code to look for LUA_PATH in our version of loadlib.c - but it only uses it for pname of "path" i.e. .lua files. You could change loadlib.c code to /* Make 5.0 compatible to allow global LUA_PATH to be set fr