[wxlua-users] wxGLCanvas

2013-08-16 Thread Victor Bombi
Hello, this is the sample that comes with luagl for using it with wxlua. From the docs it seems that should be called: wx.wxGLCanvas(frame, wx.wxID_ANY, {},wx.wxDefaultPosition, wx.wxDefaultSize, wx.wxEXPAND) instead of: wx.wxGLCanvas(frame, wx.wxID_ANY,wx.wxDefaultPosition, wx.wxDefaultSize,

Re: [wxlua-users] wxGLCanvas

2013-08-16 Thread Victor Bombi
() canvas:SwapBuffers() dc:delete() end - Original Message - From: Victor Bombi son...@telefonica.net To: wxlua-users@lists.sourceforge.net Sent: Friday, August 16, 2013 3:29 PM Subject: [wxlua-users] wxGLCanvas Hello, this is the sample that comes with luagl for using it with wxlua. From the docs

Re: [wxlua-users] wxGLCanvas not drawing on OSX

2009-08-24 Thread Tyson Roberts
Hello, thanks for the feedback. I discovered something as part of going through the example, notably that I was forgetting to setup the viewport in GL before trying to display. I took the following lines from the cube demo and tried to use them: const wxSize ClientSize = GetClientSize();

Re: [wxlua-users] wxGLCanvas not drawing on OSX

2009-08-24 Thread Tyson Roberts
Hmmm... I've tried both explicitly sending the initial size in any of the following ways: 1) widget.gl = wx.wxGLCanvas(widgets.test, wx.wxID_ANY, wx.wxDefaultPosition, wx.wxSize(200, 200), wx.wxFULL_REPAINT_ON_RESIZE) 2) widget.gl = wx.wxGLCanvas(widgets.test, wx.wxID_ANY, wx.wxDefaultPosition,

[wxlua-users] wxGLCanvas not drawing on OSX

2009-08-22 Thread Tyson Roberts
Hello guys, I'm sorry if this has been asked before, but I'm having a heck of a time, probably putting 16 hours of trying on this, and Google and the archive have been no help so far. I'm using wxLua on OSX10.5 and attempting to get a Hello world type program working on wxGLCanvas(). Basic