Re: [Xen-devel] [PATCH v2 2/2] x86/hvm/emulate: make sure rep I/O emulation does not cross GFN boundaries

2018-08-23 Thread Paul Durrant
> -Original Message- > From: Jan Beulich [mailto:jbeul...@suse.com] > Sent: 16 August 2018 08:34 > To: Paul Durrant > Cc: Andrew Cooper ; xen-devel de...@lists.xenproject.org> > Subject: Re: [PATCH v2 2/2] x86/hvm/emulate: make sure rep I/O emulation > does not cross GFN boundaries > >

Re: [Xen-devel] [PATCH v2 2/2] x86/hvm/emulate: make sure rep I/O emulation does not cross GFN boundaries

2018-08-16 Thread Jan Beulich
>>> On 10.08.18 at 16:48, wrote: > --- a/xen/arch/x86/hvm/emulate.c > +++ b/xen/arch/x86/hvm/emulate.c > @@ -184,6 +184,25 @@ static int hvmemul_do_io( > hvmtrace_io_assist(); > } > > +/* > + * Make sure that we truncate rep MMIO at any GFN boundary. This is > + *

Re: [Xen-devel] [PATCH v2 2/2] x86/hvm/emulate: make sure rep I/O emulation does not cross GFN boundaries

2018-08-15 Thread Andrew Cooper
On 15/08/18 13:41, Jan Beulich wrote: On 10.08.18 at 16:48, wrote: >> When emulating a rep I/O operation it is possible that the ioreq will >> describe a single operation that spans multiple GFNs. This is fine as long >> as all those GFNs fall within an MMIO region covered by a single device

Re: [Xen-devel] [PATCH v2 2/2] x86/hvm/emulate: make sure rep I/O emulation does not cross GFN boundaries

2018-08-15 Thread Jan Beulich
>>> On 10.08.18 at 16:48, wrote: > When emulating a rep I/O operation it is possible that the ioreq will > describe a single operation that spans multiple GFNs. This is fine as long > as all those GFNs fall within an MMIO region covered by a single device > model, but unfortunately the higher

[Xen-devel] [PATCH v2 2/2] x86/hvm/emulate: make sure rep I/O emulation does not cross GFN boundaries

2018-08-10 Thread Paul Durrant
When emulating a rep I/O operation it is possible that the ioreq will describe a single operation that spans multiple GFNs. This is fine as long as all those GFNs fall within an MMIO region covered by a single device model, but unfortunately the higher levels of the emulation code do not guarantee