Re: [Xenomai-core] lots of mode switches in xenomai-head tree?

2009-11-02 Thread Stefan Schaal
Hi Jan, we updated the git on Oct. 29 (3 days ago). We do use the posix skin, i.e., we use the xeno-config --posix-ldflags. This worked all fine without mode switches under Xenomai 2.4.8. My git does include 4a2cb7b817. I will try to reproduce the error in a test program. -Stefan On

Re: [Xenomai-core] lots of mode switches in xenomai-head tree?

2009-11-02 Thread Stefan Schaal
Hi Jan, you pointer to the 4a2cb7b817 help! We had -lrtdk before - lpthread -lpthread_rt in our compile statement. Just in 2.4.8, this seems to make no difference. -Stefan On Nov 2, 2009, at 10:42, Stefan Schaal wrote: Hi Jan, we updated the git on Oct. 29 (3 days ago). We do use

Re: [Xenomai-core] lots of mode switches in xenomai-head tree?

2009-11-02 Thread Gilles Chanteperdrix
Stefan Schaal wrote: Hi Jan, you pointer to the 4a2cb7b817 help! We had -lrtdk before - lpthread -lpthread_rt in our compile statement. Just in 2.4.8, this seems to make no difference. Do you use the wrap-link.sh script, or is this order change unrelated? --

[Xenomai-core] lots of mode switches in xenomai-head tree?

2009-11-01 Thread Stefan Schaal
Hi, I am working with the latest xenomai-head tree (we need analogy for our NI board ...). Under Xenomai 2.4.8 our code did not have any mode switches. Using the xenomai-head, we get a lot of mode switches. Using he backtrace_symbols_fd, we get print-outs like: xsimulation[0x808553b]

Re: [Xenomai-core] lots of mode switches in xenomai-head tree?

2009-11-01 Thread Jan Kiszka
Stefan Schaal wrote: Hi, I am working with the latest xenomai-head tree (we need analogy for our NI board ...). Under Xenomai 2.4.8 our code did not have any mode switches. Using the xenomai-head, we get a lot of mode switches. Using he backtrace_symbols_fd, we get print-outs like: